At the Mod Writers Workshop, it was mentioned that one should keep the mechanics of the world in mind when writing story. For example, resurrection is a thing that happens, so a story that includes lots of people getting killed in a battle probably should not include all of them permanently dying.
With that in mind I have a question about one of the stories at the roleplay event last weekend. In Duchess Iliana Tiberion's story about how she met her husband, one of the story elements included someone who was injured by arrows, and with his dying breath told (then-Acarthian Rider) Iliana to take a letter to another destination, then died.
Unless there was a highly non-standard effect involved, this is not possible according to the mechanics. If you are at -1 body, then you are bleeding out, and can't speak. If you are at positive body, then you are up, and will not "bleed out" unless you take another hit. If you are at 0 body, then you can't speak and won't die. There is no injury state in the game where you are about to die of your wounds but are still able to speak, thus this "dying breath" scenario cannot occur. (I believe the only effect in the standard rulebook that has any type of "damage over time" effect is Euphoria, an unlikely case in this scenario).
Is this "dying breath" scenario another thing that should be avoided when writing plots, or is there something I am not understanding here?
With that in mind I have a question about one of the stories at the roleplay event last weekend. In Duchess Iliana Tiberion's story about how she met her husband, one of the story elements included someone who was injured by arrows, and with his dying breath told (then-Acarthian Rider) Iliana to take a letter to another destination, then died.
Unless there was a highly non-standard effect involved, this is not possible according to the mechanics. If you are at -1 body, then you are bleeding out, and can't speak. If you are at positive body, then you are up, and will not "bleed out" unless you take another hit. If you are at 0 body, then you can't speak and won't die. There is no injury state in the game where you are about to die of your wounds but are still able to speak, thus this "dying breath" scenario cannot occur. (I believe the only effect in the standard rulebook that has any type of "damage over time" effect is Euphoria, an unlikely case in this scenario).
Is this "dying breath" scenario another thing that should be avoided when writing plots, or is there something I am not understanding here?