Tantarus
Knight
Alliance combat can be fast paced. I consider myself old hat at it, with 20+ years of nero/alliance experience. One of the issues I found during the playtest I did, and concerns in general is the lack of Audio cues in melee that signal something abnormal is happening. My two big examples of this are "Prepare to die" and "Spellstrike". When you hear either of these when in heavy and loud combat you know you took something different then standard damage.
Without these audio cues during the playtest I know there was more then once I had to clarify what hit me. Was that 15 normal (They where using 10 crit attacks) or 50 normal (a Slay)? With the "Spellstrike" verbal you know you are taking a spell in an non standard (packet) way. It is easy to miss the spell part of a "Spell Disarm" and take the effect as a PTD and try to use the wrong defense, for instance.
Removing Prepare to Die and having slays just happen with only a change in the number called I feel like will lead to people unintentionally missing the extra damage and more mini holds and clarifications. I also feel that having audio cues for Slays/assassinates/spellstrikes and such in combat is important to help people more easily track changes in attacks and take the proper effects.
That said I actually like removing PTD, but could there not be a middle ground? Like back in the day people use to call "50 silver Assassinate" or "50 magic Slay". Could this language not be attached back into the damage calls so it is very obvious you got hit with something special? It would also bring them in line with all the other rogue/ptd abilities that state their name in the swing such as Eviscerate, Disarm, Terminate, Stun Limb.
It also makes it much more clear what your getting attacked with. For instance if someone gets behind you and calls "50 normal" but you saw them and where rotating to face them so it hit you in the side of the arm not the back, do you take damage from a slay or was it a failed assassinate?
As for spellstrike I think this should be left in as a verbal as well. It still has the word Spell in it so you know the defense you need. But gives you the audio cue it is a weapon delivery. Making it much more clear what is happening when hit by it.
Another benefit is the evade change could be reverted back to it's current functionality. Reducing math you have to do in combat. I mean lets face it, the current evade is pretty clunky in practice. Combat math can be tricky enough without adding division into it.
I am curious what people think about this?
Without these audio cues during the playtest I know there was more then once I had to clarify what hit me. Was that 15 normal (They where using 10 crit attacks) or 50 normal (a Slay)? With the "Spellstrike" verbal you know you are taking a spell in an non standard (packet) way. It is easy to miss the spell part of a "Spell Disarm" and take the effect as a PTD and try to use the wrong defense, for instance.
Removing Prepare to Die and having slays just happen with only a change in the number called I feel like will lead to people unintentionally missing the extra damage and more mini holds and clarifications. I also feel that having audio cues for Slays/assassinates/spellstrikes and such in combat is important to help people more easily track changes in attacks and take the proper effects.
That said I actually like removing PTD, but could there not be a middle ground? Like back in the day people use to call "50 silver Assassinate" or "50 magic Slay". Could this language not be attached back into the damage calls so it is very obvious you got hit with something special? It would also bring them in line with all the other rogue/ptd abilities that state their name in the swing such as Eviscerate, Disarm, Terminate, Stun Limb.
It also makes it much more clear what your getting attacked with. For instance if someone gets behind you and calls "50 normal" but you saw them and where rotating to face them so it hit you in the side of the arm not the back, do you take damage from a slay or was it a failed assassinate?
As for spellstrike I think this should be left in as a verbal as well. It still has the word Spell in it so you know the defense you need. But gives you the audio cue it is a weapon delivery. Making it much more clear what is happening when hit by it.
Another benefit is the evade change could be reverted back to it's current functionality. Reducing math you have to do in combat. I mean lets face it, the current evade is pretty clunky in practice. Combat math can be tricky enough without adding division into it.
I am curious what people think about this?