Merchant's Guild of Fairfax

jdackow

Adept
The Merchant's Guild of Fairfax would like give a monthly remind all of our prices.

We are available for all with good intention to buy our wares at reasonable prices listed below. If you are interested in purchasing something from our lists, please contact The Guild Master Sam Gemclipper, the carftman directly or myself. Quickly to get your order in. Production space fills up quickly!

*Alchemy, Potions, and Scrolls will all offer a "Silver Batch Discount", in where any "1 Silver" item bought in a batch of ten will cost one silver less as long as they pay in silver. (example, 10 Cure Light Wounds would cost you 9 silver)*

Alchemy

Contact:
Alchemical Solvent, Liquid Light: 1 Silver
Oil of Slipperiness, Paste of Stickiness: 3 Silver

Weapon:
Vorpal (Light): 1 Silver
Paranoia, Quicksilver, Vorpal: 3 Silver
Weakness, Laugh, Vorpal (Serious), Nausea: 5 Silver
Feeblemind, Sleep, Vertigo: 1 Gold

Elixir:
Cause Light Damage, Cure Light Wounds, Paranoia: 1 Silver
Cause Damage, Hallucinate, Love, Poison Shield: 3 Silver
Nausea: 5 Silver
Feeblemind, Sleep, Vertigo, Dominate 7 Silver
Paralysis, Enslavement Antidote, Euphoria Antidote: 1 Gold

Blacksmith


Arrows/Bolts: 2 copper; Batch of 100: 1 Gold & 5 silver; Batch of 200: 2 Gold

Small weapons (Bludgeon, Dagger, Hatchet), Throwing Dagger, Staff: 1 Silver
Small Ranged (Javelin, Light Crossbow, Short Bow)and Shield: 2 Silver
Large Ranged (Heavy Crossbow, Longbow): 3 Silver
One handed weapons (Spear, Short Hammer/Mace, Short Sword, Long Hammer/Mace, Short Axe, Long Axe, Short Sword, Long Sword): 5 Silver
Two handed weapons (Polearm, Two handed sword, Two handed Mace): 1 Gold

Silvering Arrow/Bolt: 3 Silver; Batch of 10: 2 Gold; Batch of 100: 15 Gold
Silvering Weapon: 3 Gold & 5 Silver or 20 Silver
Strengthening: 10 Gold or 2 Gold & 50 Silver

Armor:
1-5 points: 2 Silver
6-10 points: 4 Silver
11-15 points: 8 Silver
16-20 points: 1 Gold & 5 Silver
21-25 points: 2 Gold
26-30 points: 3 Gold
31-35 points: 4 Gold
36-40 points: 5 Gold

Potions

Cure light, cure disease, endow: 1 silver
Bless, cure wounds, magic armor: 2 silver
Remove weakness: 3 silver
Cure serious, awaken: 5 silver
Release, remove silence, spell shield: 6 silver
Cure critical, elemental shield, restore: 7 silver
Reflect, remove paralysis, remove destruction, cure mortal and purify: 1 gold

Scrolls

Disarm, Light, Stone Bolts: 1 Silver
Lightning Bolt, Magic Armor, Repel, Shield: 2 Silver
Bind, Ice Bolt, Lesser Investment, Shatter, Wall of Force: 3 Silver
Awaken, Flame Bolt, Shun, Stone Storm: 4 Silver
Release, Spell Shield, Lightning Storm, Web: 5 Silver
Elemental Shield, Sleep, Destroy, Ice Storm: 7 Silver
Dispel, Dragon's Breath, Reflect Magic, Wizard Lock: 1 Gold

All prices are set for 1st batch costs. If your order falls into later batches for the crafter, the set price will go up to accommodate them. All 1st batch orders will be delivered either Friday or Saturday night of the upcoming market day (unless otherwise requested). If there are no more slots available for your requested night, you will be alerted before payment is due. Prices are negotiable. No refunds. Prices may be subject to change at any time.


~Capitan Aramis Seablade
 
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Aramis,

I would like to order 10 poison shields at the listed rate, also I have a special project that I would like to speak with you about personally should you be able to find some time.

-Enan Bluewater
 
I just got back from the Capital and found out there is a small gathering coming in a few day.

The Merchant's Guild of Fairfax would like give a monthly remind that it is best to order in advance as Production space is limited.

We are available for all with good intention to buy our wares at reasonable prices. If you are interested in purchasing something from our lists, please contact The Guild Master Sam Gemclipper, the craftman directly or myself. Quickly to get your order in. Production space fills up quickly!

~Capitan Aramis Seablade
 
Last edited:
Correction please follow up with Guild Leader Sam Gemclipper, the craftsman directly or myself to place an order.

~Capitan Aramis Seablade
 
Captain Aramis,
Might I again inquire about the purchase of Cure Light - both potion and elixir ?
Thank you!

In Service,
Cyn
 
My friend Cyn,

I will let the crafters know. Are you just looking for a repeat order in quantity?
~Capitan Aramis Seablade
 
Captain,

I cannot remember my last order or it's price... My apologies.

I know this will be my first time ordering Cure Light Elixirs.

My budget is a tad lower this market so we will need to discus price before conformation.

Thank you very much !

In Service,
Cyn
 
Cyn,

I believe the Guild Leader will be follow up with you for the specific of the order.

~Capitan Aramis Seablade
 
Aramis,

What would it take for you to get me a copy of an alchemy book with all the minor recipes? Stuff that someone who hasn't studied alchemy for very long could produce?

Let me know,
Link
Order of the Emerald Flame
 
Link,

I will have one of our alchemists follow up with you direrctly for pricing.

~Aramis Seablade
 
The Merchant's Guild of Fairfax would like give a monthly remind all of our prices.

We are available for all with good intention to buy our wares at reasonable prices listed below. If you are interested in purchasing something from our lists, please contact Sam Gemclipper or the carftman directly. I will not be available via dreaming for a few weeks. Quickly to get your order in. Production space fills up quickly!

*Alchemy, Potions, and Scrolls will all offer a "Silver Batch Discount", in where any "1 Silver" item bought in a batch of ten will cost one silver less as long as they pay in silver. (example, 10 Cure Light Wounds would cost you 9 silver)*

Alchemy

Contact:
Alchemical Solvent, Liquid Light: 1 Silver
Oil of Slipperiness, Paste of Stickiness: 3 Silver

Weapon:
Vorpal (Light): 1 Silver
Paranoia, Quicksilver, Vorpal: 3 Silver
Weakness, Laugh, Vorpal (Serious), Nausea: 5 Silver
Feeblemind, Sleep, Vertigo: 1 Gold

Elixir:
Cause Light Damage, Cure Light Wounds, Paranoia: 1 Silver
Cause Damage, Hallucinate, Love, Poison Shield: 3 Silver
Nausea: 5 Silver
Feeblemind, Sleep, Vertigo, Dominate 7 Silver
Paralysis, Enslavement Antidote, Euphoria Antidote: 1 Gold

Blacksmith


Arrows/Bolts: 2 copper; Batch of 100: 1 Gold & 5 silver; Batch of 200: 2 Gold

Small weapons (Bludgeon, Dagger, Hatchet), Throwing Dagger, Staff: 1 Silver
Small Ranged (Javelin, Light Crossbow, Short Bow)and Shield: 2 Silver
Large Ranged (Heavy Crossbow, Longbow): 3 Silver
One handed weapons (Spear, Short Hammer/Mace, Short Sword, Long Hammer/Mace, Short Axe, Long Axe, Short Sword, Long Sword): 5 Silver
Two handed weapons (Polearm, Two handed sword, Two handed Mace): 1 Gold

Silvering Arrow/Bolt: 3 Silver; Batch of 10: 2 Gold; Batch of 100: 15 Gold
Silvering Weapon: 3 Gold & 5 Silver or 20 Silver
Strengthening: 10 Gold or 2 Gold & 50 Silver

Armor:
1-5 points: 2 Silver
6-10 points: 4 Silver
11-15 points: 8 Silver
16-20 points: 1 Gold & 5 Silver
21-25 points: 2 Gold
26-30 points: 3 Gold
31-35 points: 4 Gold
36-40 points: 5 Gold

Potions

Cure light, cure disease, endow: 1 silver
Bless, cure wounds, magic armor: 2 silver
Remove weakness: 3 silver
Cure serious, awaken: 5 silver
Release, remove silence, spell shield: 6 silver
Cure critical, elemental shield, restore: 7 silver
Reflect, remove paralysis, remove destruction, cure mortal and purify: 1 gold

Scrolls

Disarm, Light, Stone Bolts: 1 Silver
Lightning Bolt, Magic Armor, Repel, Shield: 2 Silver
Bind, Ice Bolt, Lesser Investment, Shatter, Wall of Force: 3 Silver
Awaken, Flame Bolt, Shun, Stone Storm: 4 Silver
Release, Spell Shield, Lightning Storm, Web: 5 Silver
Elemental Shield, Sleep, Destroy, Ice Storm: 7 Silver
Dispel, Dragon's Breath, Reflect Magic, Wizard Lock: 1 Gold

All prices are set for 1st batch costs. If your order falls into later batches for the crafter, the set price will go up to accommodate them. All 1st batch orders will be delivered either Friday or Saturday night of the upcoming market day (unless otherwise requested). If there are no more slots available for your requested night, you will be alerted before payment is due. Prices are negotiable. No refunds. Prices may be subject to change at any time.


~Capitan Aramis Seablade
 
Aramis,

Could I possible be put down for a 20 batch of cure wounds? If I did calculations right that should be about 4 gold.

-Kathrina Taliss
 
Kathrina,

Aramis is not available at the moment. However, I'm one of the potion makers for the Merchant's Guild and will see what we can do to help you. Someone will be in touch with you soon.

~Terra Jane
 
Kathrina,

Aramis is not available at the moment. However, I'm one of the potion makers for the Merchant's Guild and will see what we can do to help you. Someone will be in touch with you soon.

~Terra Jane
Terra,

Thank you. I will keep an eye on the dream so as to make that response time as quick as possible. Again thank you.

-Kathrina
 
Kathrina,
I am just touching base to see if you order has been addressed.
Aramis
 
Ararmis,

Yes my order has been adressed. Terra Jane spoke with me on the matter.

Thank you
-Kathrina
 
TheMerchant's Guild of Fairfax would like give a monthly remind all of our prices. With the Market days season coming to a close do you have all the supplies you need for the winter?

We are available for all with good intention to buy our wares at reasonable prices listed below. If you are interested in purchasing something from our lists, please contact Sam Gemclipper, the carftman directly or myself. Quickly get your order in. Production space fills up quickly!

*Alchemy, Potions, and Scrolls will all offer a "Silver Batch Discount", in where any "1 Silver" item bought in a batch of ten will cost one silver less as long as they pay in silver. (example, 10 Cure Light Wounds would cost you 9 silver)*

Alchemy

Contact:
Alchemical Solvent, Liquid Light: 1 Silver
Oil of Slipperiness, Paste of Stickiness: 3 Silver

Weapon:
Vorpal (Light): 1 Silver
Paranoia, Quicksilver, Vorpal: 3 Silver
Weakness, Laugh, Vorpal (Serious), Nausea: 5 Silver
Feeblemind, Sleep, Vertigo: 1 Gold

Elixir:
Cause Light Damage, Cure Light Wounds, Paranoia: 1 Silver
Cause Damage, Hallucinate, Love, Poison Shield: 3 Silver
Nausea: 5 Silver
Feeblemind, Sleep, Vertigo, Dominate 7 Silver
Paralysis, Enslavement Antidote, Euphoria Antidote: 1 Gold

Blacksmith


Arrows/Bolts: 2 copper; Batch of 100: 1 Gold & 5 silver; Batch of 200: 2 Gold

Small weapons (Bludgeon, Dagger, Hatchet), Throwing Dagger, Staff: 1 Silver
Small Ranged (Javelin, Light Crossbow, Short Bow)and Shield: 2 Silver
Large Ranged (Heavy Crossbow, Longbow): 3 Silver
One handed weapons (Spear, Short Hammer/Mace, Short Sword, Long Hammer/Mace, Short Axe, Long Axe, Short Sword, Long Sword): 5 Silver
Two handed weapons (Polearm, Two handed sword, Two handed Mace): 1 Gold

Silvering Arrow/Bolt: 3 Silver; Batch of 10: 2 Gold; Batch of 100: 15 Gold
Silvering Weapon: 3 Gold & 5 Silver or 20 Silver
Strengthening: 10 Gold or 2 Gold & 50 Silver

Armor:
1-5 points: 2 Silver
6-10 points: 4 Silver
11-15 points: 8 Silver
16-20 points: 1 Gold & 5 Silver
21-25 points: 2 Gold
26-30 points: 3 Gold
31-35 points: 4 Gold
36-40 points: 5 Gold

Potions

Cure light, cure disease, endow: 1 silver
Bless, cure wounds, magic armor: 2 silver
Remove weakness: 3 silver
Cure serious, awaken: 5 silver
Release, remove silence, spell shield: 6 silver
Cure critical, elemental shield, restore: 7 silver
Reflect, remove paralysis, remove destruction, cure mortal and purify: 1 gold

Scrolls

Disarm, Light, Stone Bolts: 1 Silver
Lightning Bolt, Magic Armor, Repel, Shield: 2 Silver
Bind, Ice Bolt, Lesser Investment, Shatter, Wall of Force: 3 Silver
Awaken, Flame Bolt, Shun, Stone Storm: 4 Silver
Release, Spell Shield, Lightning Storm, Web: 5 Silver
Elemental Shield, Sleep, Destroy, Ice Storm: 7 Silver
Dispel, Dragon's Breath, Reflect Magic, Wizard Lock: 1 Gold

All prices are set for 1st batch costs. If your order falls into later batches for the crafter, the set price will go up to accommodate them. All 1st batch orders will be delivered either Friday or Saturday night of the upcoming market day (unless otherwise requested). If there are no more slots available for your requested night, you will be alerted before payment is due. Prices are negotiable. No refunds. Prices may be subject to change at any time.

~Captain Aramis Seablade
 
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