(Note: Although this question is not Denver-specific, I am asking this in the Denver chapter forums rather than the main rules forums because my experience has been that these types of questions often get lots of conflicting responses, so I am interested in how the players and marshals in the Denver chapter specifically feel about this. Feel free to move this thread if you think it would belong better in one of the general rules forums.)
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We know that using out-of-game information to make in-game decisions is wrong. However in some cases it seems that there is a gray area where you make decisions based on knowledge about the NPCs (i.e. the player playing them) in an encounter. For instance:
"I know that guy is a really good melee fighter (OOG), so I'll stay away from him."
"I have a Disarm spell, and I know that Alice usually counts a full 5 seconds on it but Bob counts fast and usually picks it up after 3 seconds, so I'll cast the spell on Alice and not Bob."
"The Big Area-Effect Thing of Doom here hurts anyone who gets within 20 feet of it. But I've seen the person marshaling this encounter before, and what he/she judges as 20 feet is actually closer to 30 feet, so I'll avoid getting closer than 30 feet."
"The Big Area-Effect Thing of Doom here hurts anyone who gets within 20 feet of it. But I've seen the person marshaling this encounter before, and what he/she judges as 20 feet is actually closer to 10 feet, so it's fine for me to hang out 15 feet away from it."
"I have fought Charlie before in practice and he always fakes a shot to my right shoulder and then hits my left hip, so I'll need to watch out for that."
"I know that this guy that I'm fighting often has trouble feeling shots that hit close to the bottom of his legs, so I won't aim at that location."
Would these types of reasoning be considered metagaming?
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We know that using out-of-game information to make in-game decisions is wrong. However in some cases it seems that there is a gray area where you make decisions based on knowledge about the NPCs (i.e. the player playing them) in an encounter. For instance:
"I know that guy is a really good melee fighter (OOG), so I'll stay away from him."
"I have a Disarm spell, and I know that Alice usually counts a full 5 seconds on it but Bob counts fast and usually picks it up after 3 seconds, so I'll cast the spell on Alice and not Bob."
"The Big Area-Effect Thing of Doom here hurts anyone who gets within 20 feet of it. But I've seen the person marshaling this encounter before, and what he/she judges as 20 feet is actually closer to 30 feet, so I'll avoid getting closer than 30 feet."
"The Big Area-Effect Thing of Doom here hurts anyone who gets within 20 feet of it. But I've seen the person marshaling this encounter before, and what he/she judges as 20 feet is actually closer to 10 feet, so it's fine for me to hang out 15 feet away from it."
"I have fought Charlie before in practice and he always fakes a shot to my right shoulder and then hits my left hip, so I'll need to watch out for that."
"I know that this guy that I'm fighting often has trouble feeling shots that hit close to the bottom of his legs, so I won't aim at that location."
Would these types of reasoning be considered metagaming?