jwconvery
Mentor
I didn't want to hijack the plot thread to talk about this one point.
While these two statements seem to contradict each other I think I understand your point. Please correct me if I incorrectly summerise your meaning. You would like players tested and to grow stronger/become better players due to those tests, without plot resorting to massive NPC cards that require massive PC's with MI's to handle. Having one more life spell then the NPC's death spells is not what you are asking for.
I am just looking for some examples. While I played some Kzoo 'back in the day' I did not make the cut, so I don't have the memories to draw from. Without making huge cards, I don't see the way to challenge huge PC's. If you want to fight big cards with skill, people need to have smaller cards, or less magic items, or you have to make BIG NPC cards.
MI's are very easy to get with goblin stamps, and the general power level of the game has increased due to that. So if plot begins dialling down the epic fight every time, then the resources of the PC's will still be inflated for the "win with skill fight" so less skill is required.
If we, as a chapter, want a more 'hardcore' game then there has to be an understanding between Plot and Players. Plot wont make every fight full of Arcane Dragon Magic and the Players wont goblin stamp a ton of MI's to make every encounter a joke.
I am not sure what the answer is, just looking for a dialog if this is what the chapter wants to do.
@ Stevie,
I am not trying to downplay your comments, it sounds like a cool idea. I just honestly don't know how to accomplish this, without build caps or MI limits.
-Joe
Steve said:I dislike how mods/town battles have turned into epic level fights every single time. .....
I remember a time when Nero players from MI were known for their badassery. That day has long since passed, and it saddens me. We made due without magic items and transforms. We fought big cards with skill, not with bigger cards. Somewhere along the line, the "Nero bootcamp" I remember turned into Nero Daycare. We had a sink or swim type of world, and it created hard-nosed, intuitive, regulators that were known literally across the country. They were created by being forced to rely upon their wits, tactics, and skill, and those who didn't make the cut learned damn quick if they wanted to measure up. I don't see PC's being tested like that any longer.
Steve
While these two statements seem to contradict each other I think I understand your point. Please correct me if I incorrectly summerise your meaning. You would like players tested and to grow stronger/become better players due to those tests, without plot resorting to massive NPC cards that require massive PC's with MI's to handle. Having one more life spell then the NPC's death spells is not what you are asking for.
I am just looking for some examples. While I played some Kzoo 'back in the day' I did not make the cut, so I don't have the memories to draw from. Without making huge cards, I don't see the way to challenge huge PC's. If you want to fight big cards with skill, people need to have smaller cards, or less magic items, or you have to make BIG NPC cards.
MI's are very easy to get with goblin stamps, and the general power level of the game has increased due to that. So if plot begins dialling down the epic fight every time, then the resources of the PC's will still be inflated for the "win with skill fight" so less skill is required.
If we, as a chapter, want a more 'hardcore' game then there has to be an understanding between Plot and Players. Plot wont make every fight full of Arcane Dragon Magic and the Players wont goblin stamp a ton of MI's to make every encounter a joke.
I am not sure what the answer is, just looking for a dialog if this is what the chapter wants to do.
@ Stevie,
I am not trying to downplay your comments, it sounds like a cool idea. I just honestly don't know how to accomplish this, without build caps or MI limits.
-Joe