New Character Starter Packs

ZeroDonavan

Rogue
Owner
New Hampshire Staff
The following document outlines the available Starter Packs given to New Characters made for The Isle in addition to the usual starting gear as outlined in the Alliance Rule Book.

These are each designed to give a representative sampling of things that each of the five different crafting disciplines can do. Due to the nature of each discipline, not every character will be able to fully benefit from the production contained within each pack. For example, the Alchemy Pack is fairly useless for a character who does not possess the ability to throw Alchemy Globes. Keep this in mind when choosing your Starter Packs.

Each pack contains 60 PP of 2.1 production except for the Blacksmith and Tinkering Packs, which contain 65 PP. All production in these packs will be marked as LCO to the Alliance New Hampshire Chapter.


Alchemy Pack
ProductionTypeNumber
Blast Globe (random element)Globe5
AntidoteElixir1
Poison ShieldElixir1
CleanseElixir1
EnfeebleGlobe4
ParalysisGlobe1

Potion Pack
ProductionTypeNumber
Cure Wounds 5Potion3
Cure Wounds 15Potion3
Weapon ShieldPotion3
AwakenPotion2
CleansePotion2
Spell ShieldPotion3
PurifyPotion1

Scroll Pack
ProductionTypeNumber
Evocation Bolt 5Scroll4
Evocation Bolt 20Scroll3
DisarmScroll3
PinScroll3
Weapon ShieldScroll2
ShackleScroll2
Spell ShieldScroll2
WebScroll1
DispelScroll1

Blacksmith Pack
ProductionNumber
Armor 40pts1
Thrown Weapon1
Staff1
Armor Patch, 10 points3
Shield1
Long Blunt Weapon1
Short Edged Weapon1
Armor Patch, 20 points2
Long Edged Weapon1
Two Handed Melee Weapon1
Whetstone2



Tinkering Pack
ProductionNumber
Disarm Globe3
Slow Globe3
Pin Globe3
Blast Globe (Normal)3
Shackle Globe3
Break Globe3
Silence Globe3
Noisemaker Trap1
Mechanical Trap (50 damage)1
 
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