New Policy Question Thread

I am interpreting the "sell back" option as requiring selling back the whole item. Is there opportunity for a partial sell back where only some of the rituals are removed from an item?

Example: Mr. Magicman has an item with Cloak Gift x 10, Protection Aura 4, and Arcane Armor 30. Can Mr. Magicman just sell back the Cloak Gift x 10 and keep the Protection Aura 4 and Arcane Armor 30?
 
You may sell back any number of LCO rituals on an item, not just the item as a whole.
 
Will Mr. Magicman also get a partial refund on a Preserve if the amount of rits on his item decreases to a lower level?
 
Draven said:
Will Mr. Magicman also get a partial refund on a Preserve if the amount of rits on his item decreases to a lower level?
Sure, as necessary.

Alavatar said:
Due to this new policy being implemented there are LCO scrolls that will most likely not be used. Can those scrolls be traded back in?
Yes, at their purchased value.
 
I noticed that Vengeance and regular Constructs are not on the list of exceptions.

How will Constructs be treated? Are they effectively just one ritual?

How will Vengeance be treated? It has a number of charges depending on the number of Formal Levels from the caster. Will it be treated as effectively one ritual?
 
Out of curiousity, are people purchasing the Item Picks? Their GS costs seem high to me for the average Alliance Seattle/Oregon player. Is there a formula that is being used or are the prices just a rough guesstimate someone is making?

I did a couple calculations and some of the costs are between 3 to 5 times the Treasure Policy PP values or more (2k GS for a Dodge, a Stun Limb, and 3 CoP which is around 255PP? 1250 for a 1 year Lightning Aura? 1500 for Bless 2/d + Bane Gift 1/d for a year?). I understand making them more expensive than the LCO scrolls that could be used to make the same item, but some of these seem pretty high to me, especially for times ever items in some cases.

What happens to items that aren't purchased? Like that 1yr Arcane Armor 5 (because who is really going to purchase that?)?
 
I had the same thought, and then I kinda guessed it was to prevent people with a massive stockpile of Gobbies be able to clear the inventory. Supply/demand. While that means that people with less Gobbies can't get in on the market, that only matters if the 20 LCO limit is going to impact them.
 
Most of the "Per Day" items are 1.25x the treasure policy cost with the highest demand items (Life, Prison, etc) being 2x cost, and a few things being 1.1x cost (like a Rendered Weapon with no other rituals). Most "Times Ever" shots are 2-3 times their treasure policy cost because they're fairly cheap and we don't want to flood the list (or the game) with piles of one shots. A few things are much higher (Dodge, Parry) because they're actually very inexpensive to put out, but the restricted versions should be more expensive than the LCO version, so we've bumped them up just beyond that. A lightning aura weapon does take about 1000 points out of Treasure Policy, and the Bless 2/d + Bane Gift 1/d for a year does take more than 1000 points out of treasure policy as well. (The Dodge is what's screwing up the other one, and all of the Skill Stores are priced much higher than their TP value to make the LCO scroll more desirable).

To the best of my knowledge, no one has purchased any of the items, but with the exception of the Skill Stores, they're all priced fairly close to their Treasure Policy values. The idea is generally for people to spend their gobbies on LCO items, and if they hit the 20 ritual limit that they then have something that they can still spend their gobbies on if they want, though anyone has access to both lists.
 
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