Inaryn
Knight
Pre-reg for the Nov 5th - 7th weekend is now open. Pre-reg for this event closes on Friday, Oct 29th at 11:59 PM.
Current complete pre-regs:
Mike H.
Tyler A.
Chris F.
Sarah D.
Victoria G.
Dan V.
Lee I.
Alison S.
Cat W.
David C.
Todd E.
Grant W.
Brian H.
Ryan G.
Paul G.
Davio
Gus
Bajun M*
Karl A*
Luke G*
Kingston S*
Tysa R.
Brandon L.
Vanessa G.
Alison B.
Kevin L.
*new player
NPCs pre-reg'd:
Paul C.
Madhawk
Neil E.
Nic
Caitlin S.
James D.
Steph A.
Sean M.
Please note that an incomplete pre-reg is considered not pre-reg'ing.
A complete pre-reg includes your player name, character name, and spell memorization, any magic items you intend to use, and production you wish to use (and whether you have a workshop), any high magic expenditures, and any goblin stamp expenditures.
**If possible, please use the attached form.**
Please remember that you will need to bring all related tags to logistics, or logistics will not be able to check you in. This includes magic item tags, spell and production books, and workshop tags. Any magic items being brought to game not pre-reg'd or checked in at logistics on opening night will not be able to be used for that weekend.
Current complete pre-regs:
Mike H.
Tyler A.
Chris F.
Sarah D.
Victoria G.
Dan V.
Lee I.
Alison S.
Cat W.
David C.
Todd E.
Grant W.
Brian H.
Ryan G.
Paul G.
Davio
Gus
Bajun M*
Karl A*
Luke G*
Kingston S*
Tysa R.
Brandon L.
Vanessa G.
Alison B.
Kevin L.
*new player
NPCs pre-reg'd:
Paul C.
Madhawk
Neil E.
Nic
Caitlin S.
James D.
Steph A.
Sean M.
Please note that an incomplete pre-reg is considered not pre-reg'ing.
A complete pre-reg includes your player name, character name, and spell memorization, any magic items you intend to use, and production you wish to use (and whether you have a workshop), any high magic expenditures, and any goblin stamp expenditures.
**If possible, please use the attached form.**
Please remember that you will need to bring all related tags to logistics, or logistics will not be able to check you in. This includes magic item tags, spell and production books, and workshop tags. Any magic items being brought to game not pre-reg'd or checked in at logistics on opening night will not be able to be used for that weekend.