November LCO Effects

Alliance Chicago

Newbie
Owner
Chicago Staff
Hello unbounded. here are this weekend's LCO effects.

Blight​

A delivery similar to Arcane “Blight-strike doom!” , that only specific campaign items can guard against this delivery. Any defenses that can guard against effect groups used with a Blight delivery (such as cloaks) can be used.

Due to plot development, Hoblings are now affected by blight

Blood Drain
This is delivered like a killing blow, only to an incapacitated creature, but does not cause the target to die. Instead target’s total body is reduced by the NPCs Blood Drain number. This is stackable and is fixed at the next logistics period or by a restore effect (FOIG). If a target reaches zero body, they resurrect as if hit by a disintegrate.

Ex: Iggy is bleeding out, a Vampiric slime approaches him, it counts I drain your blood 1, I drain your blood 2, I drain your blood 3; blood drain 1! Iggy loses 1 total body from his card. The creature attempts again and succeeds, he has lost 2 total body. On the third attempt the creature is interrupted, Iggy still has lost 2 total bodies when revived by his allies.

Spray​

This is copy/pasted from Minnesota's spray LCO effect, for those observant players!
Delivery

A creature throws a number of packets declaring Spray X Effect. Anyone struck by one or more packets to the body takes the effect or damage once. Spray Effects can be blocked by weapons and shields.

Fade from Party​

At any point in which a player feels like they need to remove themselves from a game situation,whether they are experiencing physical or emotional pain, fatigue, panic, or for any other personal reasons that the player believes it is necessary for that player to step away from the situation, they may call "Fade From Party" and that player should physically leave the location completely. They will assign another player in the scene as their fade to party member before walking away with hands on their head, then putting on a white headband on as soon as they are able. This nomination player acknowledges that the FFP player’s character is still in the scene and is “attached” to their nominated player. Should the nominated player resurrect during the scene while the FFP player is away, it will happen to the FFP character as well.

If a staff member was not present or doesn’t know about the situation, one person, player or NPC, should quickly locate and inform staff. All other players should carry on as normal. Staff will speak with the FFP player and summon the Medical Marshal or any other persons needed if necessary. When (if) the player is ready to return to the game, they should speak with staff or NPC’ before returning to their nominated player into the scene or the module.

Ghost Possession​

Possession is a Necromantic Effect that functions as a 10 minute Enslavement. When the effect successfully lands, the monster delivering the blow dissipates. The NPC then gives the affected player brief instructions, (ex. You are a frightened farmer defending your land. Attack everyone till they leave!)
 
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