meirya
Artisan
Since no one else has started this yet, I'm going to start a thread!
Roleplaying Props
Those are just the ones off the top of my head... my highlights, because I saw so much good RPing and it would take forever to list it all!
Other elements I loved
Roleplaying Props
- Molly was fantastic. She was at once caretaking and enterprising, and the juxtaposition of the two was entertaining and felt quite real. I absolutely loved the pitch for the guild of lady merchants, by the way.
- One of my favorite observed interactions was between Molly and Matthew-the-NPC on Sunday morning. Molly read the letter from Matthew's lover beautifully, pausing and reassuring him or commenting on each line. When she transcribed his response, her reactions and nicer edits in writing it were hilarious. Matthew (as played by Casey) was fantastic too, and I loved when the one dwarf gave him two copper for consolation drinks. The comedic timing by all involved had me in stitches.
- Naia (Bria's character). Fortress + hobgoblin taunting was fabulous and brilliant.
- Lagarde (Jim)! I liked the roguish air and the vicious animality of the fox. I won't give specifics, but overall props to the character.
- Ernest (Mari) the honest aspiring thief, and the reactions to zir on Sunday morning. The exchange between Lagarde and Ernest was awesome. As were such comments as "This is the Baron of Warchester, you might not want to say you're a thief in front of him" and "Why don't you join a locksmith guild or something and put your skills to a more lawful use" and so on. Also the shocked pause when Ernest asked, "Does anyone know where I can find the Thieves Guild?" as if, as Barbara said, "asking directions to church." >D
- The entire ogre encounter on Friday night. Skagrak (David) calling Dame Katherine (Trace) a liar, Katherine calling for an honor duel, the intense drama of the chanting ogres and encouraging town cheers and sounds of combat. One of the highlights of my weekend!
- The other highlight for me was the whole hobgoblin encounter. Dame Katherine commanding people to kill the hobgoblins after witnessing the chaos casting, which in contrast to her reasonable and merciful approach towards monstrous races earlier in the game was really, really striking and impactful. Naia's Fortress-taunting. Lagarde and Naia trying to stay peaceful with the hobgoblins. The taunt-off between Jesse's hobgoblin and Naia in Fortress pose.
Those are just the ones off the top of my head... my highlights, because I saw so much good RPing and it would take forever to list it all!
Other elements I loved
- Holy crap is Jesse organized. He had something scheduled for every hour. When it was slow, it was because we shorthanded NPCs were wiped and needed a break or a nap on Saturday, not because there was too little planned. (I was so tired on Saturday that I felt drunk and nauseous. A 1.5 hour nap fixed it but I needed that nap to function.)
Also, everything that went out had a reason. There were no arbitrary random mobs with no rhyme or purpose! Everything had a backstory, everything had context. There were a couple little one-shot encounters (the kobold masquerading as a ghost, the pregnant rabbit and the fire ants) but even those had some context (such as post-war kobolds and goblins doing their thing). Plot has done some serious planning and prep work, and yet it's not on rails - Jesse was impressively adaptable and capable of improvisation, and he seemed even excited about it when things didn't go as planned. It helped that we had some seriously good roleplayers in NPC camp! - Okay, I just overall loved the way NPC camp was organized. We had really nice makeup to work with (though my face was burning horribly from the constant on/off/on/off of makeup by Saturday night.) There was a "fishbowl" of NPC roleplaying characters and scenarios, which was way better than trying to come up with a dinner NPC on four hours of sleep ("generic guard #4"! oh the days of generic guards for dinner. This was way easier to play with).
Also, I know Jesse strove for a balance of RP and combat but could only do so much with six NPCs, and he had a lot of plot points to get through. I thought we did a good job of RPing during combat scenarios though. - THE COSTUMES. Ohmigods the players had all such incredible, well-thought-out costumes. I loved that Rivervale was all in green and their key sigil was evident. I loved the matching Warchester shields. I loved the armor, weapons, makeup, prosthetics, masks (Briana's animal masks remain utterly stunning and impressive each time I see them). You lot really went all out!
- Decor! Rivervale's tapestries and the candles strewn throughout their cabin room. Plaques for all of the guilds. Lights and prop elements in the Healers Guild. Wooden ward markers. Too freaking cool.