Hello adventurers!
National staff has completed the first round of edits to the 2.1.1 rulebook. The result is 2.1.2!
What's new in 2.1.2?
A passage was added to the rulebook on Page 10 clarifying a "New Player Skill Reset." The text reads:
New Players are given leniency with their first character. A player may “re-write” their character once, but must do so before the next event after six logistics periods (i.e. after playing the character for about three weekend games).They may reset part, or all, of their skills and their race, though their name, experiences, personality, etc. remains the same. This is not a new character but a skill reset.
From the ChangeLog listed on Page 129 of the rulebook:
What was new in 2.1.1?
Your copy is attached to this post! Download it now!
Whether you're a long-time Alliance LARP member or someone just beginning their journey into the world of live-action roleplaying, this rulebook is for you.
A massive shoutout to everyone who contributed their thoughts, feedback, and insights to make this version of the rulebook a reality. Alliance LARP wouldn't be what it is without our dedicated and passionate community. Here's to more adventures, battles, and epic tales in the Alliance universe! this looks good to me. I'll post it when I post the book
On behalf of the National Staff,
Stephen Duetzmann
National PR/CS
National staff has completed the first round of edits to the 2.1.1 rulebook. The result is 2.1.2!
What's new in 2.1.2?
A passage was added to the rulebook on Page 10 clarifying a "New Player Skill Reset." The text reads:
New Players are given leniency with their first character. A player may “re-write” their character once, but must do so before the next event after six logistics periods (i.e. after playing the character for about three weekend games).They may reset part, or all, of their skills and their race, though their name, experiences, personality, etc. remains the same. This is not a new character but a skill reset.
From the ChangeLog listed on Page 129 of the rulebook:
- Change to Arcane qualifier: “The Arcane Qualifier may never be used to deliver Ritual effects.”
- Spark mechanic updated
- Added Elemental Sparks High Magic
- Oak of the Archmage interaction
- Wand of Abundance Superior Equipment
- Relic of Rejuvenation Superior Equipment
- Updated Alchemy book Goblin cost
- Removed Spellbook goblin cost
- Updated goblins per logistics period
- Added Fade From Party safety mechanic.
- Updated Swarm mechanic
- Added Sources to Brewing and Inscription Adventuring Equipment production list.
What was new in 2.1.1?
- Pictures!
- Wording changes, grammar updates.
- No new rules content.
- A comprehensive crafting system using new crafting materials and crafting ability points.
- Qualifier-forward calls to clarify what defenses can be used.
- New skills for martial classes
- Biata can now use Celestial magic.
- Integrated rules from 2.0 Player's Guide.
- Metamorphosis, a new option for black stone pulls at resurrection.
Your copy is attached to this post! Download it now!
Whether you're a long-time Alliance LARP member or someone just beginning their journey into the world of live-action roleplaying, this rulebook is for you.
A massive shoutout to everyone who contributed their thoughts, feedback, and insights to make this version of the rulebook a reality. Alliance LARP wouldn't be what it is without our dedicated and passionate community. Here's to more adventures, battles, and epic tales in the Alliance universe! this looks good to me. I'll post it when I post the book
On behalf of the National Staff,
Stephen Duetzmann
National PR/CS
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