On the game day announcements...

jpariury

Paragon
Bond said:
I'm posting this now so that maybe we can get more PC's at the Game days. As Dave stated we are trying to hold them every two weeks, same game time, same game place (hopefully not for long). Let me post some dates for the every two weeks thing.

Saturday July 29th
Saturday Aug. 12th
Saturday Aug. 26th

If this changes, we will get a post up to let you all know. PC, PC, PC!
My likelihood of attending a Seattle gameday due to distance notwithstanding, I am more likely to attend a given game day if there is something in the announcement to excite me about it. Some sort of "prequel" or "Next Episode:..." type of flavor. When I hear that a game day is going to occur, and there are no specifics announced, I tend to think that the game day exists for its own sake, and may be planned as late as the night prior or even that morning, which decreases the expectation that I will enjoy the game, as compared to, say, attending an airsoft event, seeing a movie, or taking care of housework. It would also give me a good idea of how to get the most enjoyment out of the game day. For instance, if it were hinted or otherwise advertised to be a dungeon-crawl, I would have the idea that I would get more enjoyment out of it by playing Gregor, while if it were hinted or advertised as a wilderness exploration, I would likely feel that I could enjoy it more as Kai. If it were a military op, Whisper might be a more fun choice. Likewise, if there is a certain level of scaling to the game day, it would encourage people to play characters within that intended range, or decide that they'd rather NPC.

Advertising a game day should be more than "we're having them, please show up", if you want to get people excited about the game, and let the players get the most they can out of them.
 
jpariury said:
My likelihood of attending a Seattle gameday due to distance notwithstanding, I am more likely to attend a given game day if there is something in the announcement to excite me about it. Some sort of "prequel" or "Next Episode:..." type of flavor. When I hear that a game day is going to occur, and there are no specifics announced, I tend to think that the game day exists for its own sake, and may be planned as late as the night prior or even that morning, which decreases the expectation that I will enjoy the game, as compared to, say, attending an airsoft event, seeing a movie, or taking care of housework. It would also give me a good idea of how to get the most enjoyment out of the game day. For instance, if it were hinted or otherwise advertised to be a dungeon-crawl, I would have the idea that I would get more enjoyment out of it by playing Gregor, while if it were hinted or advertised as a wilderness exploration, I would likely feel that I could enjoy it more as Kai. If it were a military op, Whisper might be a more fun choice. Likewise, if there is a certain level of scaling to the game day, it would encourage people to play characters within that intended range, or decide that they'd rather NPC.

Advertising a game day should be more than "we're having them, please show up", if you want to get people excited about the game, and let the players get the most they can out of them.

I agree, that's a good idea...
 
I understand that we need to provide candy for the game days. Right now i'm just making it known the planned dates since the dates were not properly defined. Once I speak with the other plot members on what to post for those, I will be editing it for PC's.




Nick Brewer
 
Just as an FYI, all of the game day plots are leading in to the event in October. People attending these will be getting in on the ground floor of the plots and will know more for the end game at the event!
 
I have been enjoying them so far, i hope the event is the same.
 
Let me see if this is what JP means. (BTW dates at this time are subject to change, but the general idea will be here)


Name: Events with the gate of gold
What:Gameday
Where: Hamlen park
When:Aug 12(or 13th) 11-5+
Level cap:None

Once again the gate of gold has become active and the players seek to discover why it is here and what it means to their fair town. Will they learn the secret of the dieing jungle, or will they end the curse of eternal life?


If you have any particuler questions feel free to PM me, but come one and come all.
 
That's awesome, Phil. Exactly what I'm talking about. My only addition is that, while there may not be a cap, the module might be geared towards one particular range of levels than another. For instance, if it were advertised as a low-level mod, and I wanted to attend, I would not play Gregor, so as not to throw off the scaling. If it were advertised as a high-level mod, I might play Whisper, who is mid-level, just to see if I could survive it.
 
jpariury said:
That's awesome, Phil. Exactly what I'm talking about. My only addition is that, while there may not be a cap, the module might be geared towards one particular range of levels than another. For instance, if it were advertised as a low-level mod, and I wanted to attend, I would not play Gregor, so as not to throw off the scaling. If it were advertised as a high-level mod, I might play Whisper, who is mid-level, just to see if I could survive it.
I tend to have an odd range of players over here, some gamedays even haveing 2nd all the way to 34th(I think that was his level) at the same game so I dont put a range. However if I do gear tword a level range I will try and post it.
 
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