Plot Points

Alkalin3

Knight
Plot points are a way for plot and the chapter to reward players who contribute to the growth of the chapter in a unique way.

Points can be used in game or during an ibga to gain an increased effect from an action a player is trying to accomplish for both roleplaying situations and combat situations. Plot points represent a player dabbling in powers greater then themselves. The use of a plot point will also start a new plot for that character. As the sudden bump in power, or charisma is coming from somewhere. The player can then engage that plot in any way they want. A player wishing to use a plot point must find a plot member and inform him of their intent. Saying I want to kill the brood queen isn't enough. The sudden burst in power comes from somewhere, and the player must specify. IE I want to use the power of an evil black dragon. Keep in mind that drawing that power will get a character involved with that black dragon. Plot points as interpreted by plot so a request to kill a bad guy doesn't result in him just dying but, more likely will result in a way to severely hurt him either through roleplay or combat. The other side of the coin is also that a plot request to kill a bad undead guy will not result in a single cure mortal wounds spell when the big bad guy has a resist for.

For Example: Verin and his friends are fighting a Brood Queen. Jim, Verin's player, is worried they won't be able to kill it. He goes to a plot member and informs them that he wishes to use his plot point to help kill the brood queen. He says he wants to ask his ancestor to grant him the power to do it. The plot member knowing that the Brood Queen only has 2 physical defenses to eviscerate, tells Jim that he can go and meditate to his ancestors for 15 minutes, and they will appear to him and lend him a bit of their power. The plot member also notifies Jim that he has 3 eviscerates to use against the Brood Queen now. Jim finishes his meditation, stands up, and uses his 3 eviscerates on the Brood Queen killing it out right. Later Verin is going on his merry way and one of his ancestors appears to him, begging that he finish off the legacy he left unfinished when he died.

Plot points can be gained by outstanding roleplay, going above and beyond what is expected of our players. Bringing the standard up, and showing everyone what it means to be an awesome roleplayer in our game. Plot will be the only ones capable of awarding one but, suggestions on a really awesome roleplay encounter that plot missed can be passed along and considered, as long as it happened during a South Michigan Event.

Either way earning a roleplay point takes significant time, effort, and hugely benefits the chapter. They aren't awarded lightly, and plot takes serious consideration into it when anyone uses one.

If you have more questions feel free to ask.
 
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Tons of questions.

Can there be a negative value of plot points if you're really bad?

Are these points being awarded/taken away retroactively?

Combo Question: Do I have negative Plot Points for hiding a dook in your Blu-Ray player last year?

Thank you for maturely and responsibly answering my very real questions.

Steve

P.S. Your example should be Mike Modlin/Nelix; that would be much closer to the actual event. And he danced before his Sever Strike. Should definitely make people dance no matter the scenario.

P.P.S Thanks for doing this. Eager to see it in action.
 
I thought it was Jim. It's been a while. Regardless it's not important to the example.

No. We're not doing negative plot points. The whole point of the system is to contribute positively to the chapter. The two ways we feel are important to this is to either donate a bunch of stuff, or be the center of an awesome roleplay event. As you know how awesome we want our roleplaying to be here.

Nothing is being added retroactively at the moment. But, if you've donated stuff and you have the 1000 goblin points, you can buy one right now and use it next event if that's what you want to spend your gobs on.

That wasn't my blu ray player. It was a decoy I knew you couldn't be trusted. But, no. Negative Plot points don't exist. Just like ranged parry doesn't.
 
Are these points intended to create/advance personal plot? Or is the follow-up quest more intended to pay for your power? Is that ancestor asking for help a mod or the start of a storyline/chain?

These sound cool. Thanks for encouraging more roleplay and donations to the chapter.

-Joe
 
Following up on the negative plot points, can things go wrong when you're trying to use them?

To overemphasize this, let's say you use a plot point to ask a regular old farmer if they will help you kill a giant dragon. Is doing this just going to blow the plot point and have no effect, or will the "regular old farmer" end up being some super powerful thing in disguise?

Cool idea. I'm excited to actually see them used in-game!

-Ian
 
Like everything in our world there are consequences.

Being a Dragonslayer and calling upon a dragon isn't probably going to be a good idea.

If it's something ridiculous we might have to talk you through it. Or we might just inform you that it's probably a bad idea.
Under no circumstances would we throw your hard work in your face, take your plot point, and say no effect.

It's not our intent to screw players over who earned this reward. Also, getting involved with any new plot could have negatives, IE you could be fighting guys and die.

Ian, in regards to your example, here's another example response. Purely made up right now. So take it with a grain of salt.

It could play out like this.
You're using your point to convince a farmer to help you kill a dragon. You call upon ancient dragon slayers to aid you, and you have the charisma to convince the farmer to join you in the fight. He lets you know that he thinks he can convince more people, and goes on his way. Later he returns and informs you that he's mobilized other farmers. And they're ready to fight. The mobilized farmers have been having dreams about their former lives, or so they believe, in that former life they think they were part of a group of dragon slayers. He lets you know that they'll march on the dragon when you're ready.

You get your friends ready and go and fight the dragon, you inform the farmer first. When you show up the farmers all lay dead. The dragon is missing a wing and a claw. Since Dragons are prop monsters, those two pieces are gone. The dragon has lost his ability to rift away and can't escape.

Later the spirit of the dragon slayers that possessed the farmer show up and say that they didn't intend the farmers to die. But, they've lost a lot of their power. They need you to help restore their power and make right with the farmers families.


That's just an example, and probably not how it would work. Obviously a Dragon isn't something to scoff at and there's not guarantee that's how it'd go down.
 
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