obcidian_bandit
Count
There seem to be a couple (that I've seen so far) of calls that exist solely to "prove it" to the listener. For example, the example for Karma is: Return (Karma Dodge).
In 1.2 (and before) things like "Slay" and "Assassinate" were the "Prove it" calls; justifying why you're suddenly swinging so much damage (and in more recent editions, determining whether we could use Evade). I'd like to believe that we've grown beyond the need for "Prove it" calls, and would like to be able to trust that the player using the skill has a valid reason for doing so. We already believe that someone has a Dodge when they call it, so why do we need them to justify (in the example above) that they are using a Return by burning the Karma and the Dodge to power it? Can't we just accept that they did the thing correctly and that they're not cheating, rather than cluttering up the (already very verbose) combat call dialogue with unnecessary justifications of exactly where the effect/call/etc is coming from?
In 1.2 (and before) things like "Slay" and "Assassinate" were the "Prove it" calls; justifying why you're suddenly swinging so much damage (and in more recent editions, determining whether we could use Evade). I'd like to believe that we've grown beyond the need for "Prove it" calls, and would like to be able to trust that the player using the skill has a valid reason for doing so. We already believe that someone has a Dodge when they call it, so why do we need them to justify (in the example above) that they are using a Return by burning the Karma and the Dodge to power it? Can't we just accept that they did the thing correctly and that they're not cheating, rather than cluttering up the (already very verbose) combat call dialogue with unnecessary justifications of exactly where the effect/call/etc is coming from?