Monster Abilities:
Swarmed by #: This would still be affected by the Powerful Blows rule above, right? So in the example, the monster wouldn't be able to swing Spell Death with every swing, he would only be able to swing Spell Death once every 3 seconds (all other swings would be normal).
Spell Changes:
Meditate: The requirement is 5 minutes to meditate ONE spell, correct? So if I wanted to meditate multiple spells back I would have to spend more time.
Fighter and Rogue Skills:
Shatter: The spell Shatter states that it works on any suit of armor no matter how big, while the fighter skill Shatter states that it only works on suits of armor up to 20 points. Is this intentional?
Resolute: With the current wording, Resolute cannot be used on an attack that would take you to exactly 0 Body Points. Is this intentional?
Intercept: So just to clarify, it's perfectly legal to Intercept something and then call a Dodge to not take the effect?
Purchasing Skills: Does the BP expenditure from a particular skill count towards the prereqs for that same skill? For instance, if I have 28 BP of fighter skills, I can purchase a Slay (bringing me up to 30 BP and satisfying the Slay's prereq, so I never have an “invalid” set of skills?)
Traps
Creating Traps: Is there any upper limit to the amount of damage that a trap can have (aside from how many PP you can spend?) For instance, if I have 20 levels of Create Trap and a workshop, so I have 200 PP, I could create a 400-point weapon trap?
Weapon Traps: In the current ARB (p. 145) you can put a contact poison on a weapon trap and have the contact poison go off on the target (current weapon traps only hit one thing). In the new rules, where weapon traps can hit multiple targets, is that still possible? If so, does that mean that you can affect multiple targets with a single dose of contact poison? If so, can you use the Potion Coating ritual to attach a healing potion to the weapon trap and thus heal multiple allies with a single dose of a healing potion? (Also, when it says “rotated around the pivot point”, that means rotated 360 degrees, even if the path of rotation would be blocked by an obstacle? Or do you keep rotating in a specified direction until the weapon hits an obstacle, then stops?)
Alchemy
Contact Gels / Weapon Coatings: So now any Contact Gel can be used as a Weapon Coating and vice versa? Can you use a Vorpal Coating as a contact gel (attached to a chest or something) and if so, what does it do?
Rituals
Counterspell: How does Counterspell work on Signature Spells? Does it have to be the same level – e.g. if I get hit with a “15 Magic Fire” I can use a 3rd level Evocation Bolt spell slot to counter it? (And I would still need to use a 3rd level slot even if the caster just used a 2nd level slot that was augmented with Potency? Or if I have my own Potency active, then could I just use a 2nd level spell slot, because it's effectively a 15?)
Defensive Burst: Can you have both a batch of regular Critical Attacks (that add to your weapon damage) and a batch of Defensive Bursted Critical Attacks (that let you call Reduced) active at once? Or if you want both an “offensive” and “defensive” batch active then one has to be Critical Attacks and one has to be Back Attacks?
Enhance Armor: What do you mean “end if the suit is reduced to 0 Armor Points”? Does this mean that as soon as my armor hits zero, then the entire Enhance Armor ritual is effectively gone and I would need to cast another Enhance Armor ritual if I wanted to get the effect again? Or is enhance armor like a “times per day” thing where each time I activate it, it stays active until my armor reaches 0? Or is this just saying that when my armor is at 0, the Enhance Armor isn't doing anything (but it starts working again as soon as I refit my armor)?
Empower Warrior: Can multiple Empower Warriors be stacked in order to increase the maximum batch size higher than 15? If not, what is meant by “can be used in conjuncture with other skills, abilities, or rituals that allow increased expenditures of Critical Attacks and Back Attacks?” Are there any?
Poison Cache: Can multiple Poison Cache Rituals be used on the same item to add multiple additional “Contact Poison slots”?
Poison Trigger: Poisons now last until you connect. If I have a contact poison applied with a Poison Trigger, and choose to use it on a specific swing but don't connect, do I have to keep calling the poison until I connect, or can I start swinging normal again (and save the poison for a later time)?
Sorcerous Triage: It's an OOG decision whether to activate this, so does this mean I can use OOG information? Like if I see (OOG) that a healer who I know has a lot of Life spells is coming toward me, I could choose not to use it?
Spiritual Smith: Can Spiritual Smith be used in conjunction with Sturdy Armor, effectively allowing the refit to occur instantaneously (3 seconds, reduced by 5 seconds from Sturdy Armor?)
Sturdy Armor: What does “must be cast on a physical suit of armor” mean? Is this just saying that you can't cast it on an Arcane Armor? Or does it mean that you actually cast Sturdy Armor on a specific armor physrep instead of a tag, and the Sturdy Armor follows the physrep around rather than a tag?
Warrior's Incantation: What does “does not need to … use magical aura” mean in the ritual description? Does this just mean you don't need to use a spell packet?
Swarmed by #: This would still be affected by the Powerful Blows rule above, right? So in the example, the monster wouldn't be able to swing Spell Death with every swing, he would only be able to swing Spell Death once every 3 seconds (all other swings would be normal).
Spell Changes:
Meditate: The requirement is 5 minutes to meditate ONE spell, correct? So if I wanted to meditate multiple spells back I would have to spend more time.
Fighter and Rogue Skills:
Shatter: The spell Shatter states that it works on any suit of armor no matter how big, while the fighter skill Shatter states that it only works on suits of armor up to 20 points. Is this intentional?
Resolute: With the current wording, Resolute cannot be used on an attack that would take you to exactly 0 Body Points. Is this intentional?
Intercept: So just to clarify, it's perfectly legal to Intercept something and then call a Dodge to not take the effect?
Purchasing Skills: Does the BP expenditure from a particular skill count towards the prereqs for that same skill? For instance, if I have 28 BP of fighter skills, I can purchase a Slay (bringing me up to 30 BP and satisfying the Slay's prereq, so I never have an “invalid” set of skills?)
Traps
Creating Traps: Is there any upper limit to the amount of damage that a trap can have (aside from how many PP you can spend?) For instance, if I have 20 levels of Create Trap and a workshop, so I have 200 PP, I could create a 400-point weapon trap?
Weapon Traps: In the current ARB (p. 145) you can put a contact poison on a weapon trap and have the contact poison go off on the target (current weapon traps only hit one thing). In the new rules, where weapon traps can hit multiple targets, is that still possible? If so, does that mean that you can affect multiple targets with a single dose of contact poison? If so, can you use the Potion Coating ritual to attach a healing potion to the weapon trap and thus heal multiple allies with a single dose of a healing potion? (Also, when it says “rotated around the pivot point”, that means rotated 360 degrees, even if the path of rotation would be blocked by an obstacle? Or do you keep rotating in a specified direction until the weapon hits an obstacle, then stops?)
Alchemy
Contact Gels / Weapon Coatings: So now any Contact Gel can be used as a Weapon Coating and vice versa? Can you use a Vorpal Coating as a contact gel (attached to a chest or something) and if so, what does it do?
Rituals
Counterspell: How does Counterspell work on Signature Spells? Does it have to be the same level – e.g. if I get hit with a “15 Magic Fire” I can use a 3rd level Evocation Bolt spell slot to counter it? (And I would still need to use a 3rd level slot even if the caster just used a 2nd level slot that was augmented with Potency? Or if I have my own Potency active, then could I just use a 2nd level spell slot, because it's effectively a 15?)
Defensive Burst: Can you have both a batch of regular Critical Attacks (that add to your weapon damage) and a batch of Defensive Bursted Critical Attacks (that let you call Reduced) active at once? Or if you want both an “offensive” and “defensive” batch active then one has to be Critical Attacks and one has to be Back Attacks?
Enhance Armor: What do you mean “end if the suit is reduced to 0 Armor Points”? Does this mean that as soon as my armor hits zero, then the entire Enhance Armor ritual is effectively gone and I would need to cast another Enhance Armor ritual if I wanted to get the effect again? Or is enhance armor like a “times per day” thing where each time I activate it, it stays active until my armor reaches 0? Or is this just saying that when my armor is at 0, the Enhance Armor isn't doing anything (but it starts working again as soon as I refit my armor)?
Empower Warrior: Can multiple Empower Warriors be stacked in order to increase the maximum batch size higher than 15? If not, what is meant by “can be used in conjuncture with other skills, abilities, or rituals that allow increased expenditures of Critical Attacks and Back Attacks?” Are there any?
Poison Cache: Can multiple Poison Cache Rituals be used on the same item to add multiple additional “Contact Poison slots”?
Poison Trigger: Poisons now last until you connect. If I have a contact poison applied with a Poison Trigger, and choose to use it on a specific swing but don't connect, do I have to keep calling the poison until I connect, or can I start swinging normal again (and save the poison for a later time)?
Sorcerous Triage: It's an OOG decision whether to activate this, so does this mean I can use OOG information? Like if I see (OOG) that a healer who I know has a lot of Life spells is coming toward me, I could choose not to use it?
Spiritual Smith: Can Spiritual Smith be used in conjunction with Sturdy Armor, effectively allowing the refit to occur instantaneously (3 seconds, reduced by 5 seconds from Sturdy Armor?)
Sturdy Armor: What does “must be cast on a physical suit of armor” mean? Is this just saying that you can't cast it on an Arcane Armor? Or does it mean that you actually cast Sturdy Armor on a specific armor physrep instead of a tag, and the Sturdy Armor follows the physrep around rather than a tag?
Warrior's Incantation: What does “does not need to … use magical aura” mean in the ritual description? Does this just mean you don't need to use a spell packet?