Seattle_Dave
Virtuoso
My faith in the game as a whole has dwindled drastically over the last 2 years in regards to the quality of the game and as a whole I don't find a good reason to support this game.
This saddens me. Whoever you are, I do hope you find a way to give feedback to me or to Holly which we can use to address the reasons why you feel the game has suffered so much. What is missing for you?
With that said the problem with gamedays in general is that they are through away encounters. In the past with the exception of Phils Fell Gamedays, the gamedays have had NOTHING to do with any plot going on and were (perceived to be) treated by plot as something that they "had" to do instead of something they wanted to do. Perhaps if the mindset of the staff changes we can step in the right direction.
I know that the plots run at game days over the past couple of years have always had tie-ins to plot being run at events. None of them have been throw-aways from the plot team's perspective. That said, I also have heard feedback that sometimes it feels like the information tying things together is not always available. We are looking at this and trying to address the issue as best we can. Sometimes it is a matter of people not sharing information, sometimes it is otherwise. The latter is something we can address.
Secondly, there is NO REASON why the majority of us who show up for gamedays should for any reason be caught hanging out and ready to act to help E Random peasent who comes into town for any reason. If plot can be creative and think of innovative ways to get us in the same place for something then perhaps that is another step in the right direction.
This is an extremely difficult thing to address. Even events have this problem. Without some deus ex machina to force everyone into the same area, there will always be characters who feel they would not be available. Since you are the ones playing those charaters, I really do feel that working together with the plot team in off-time scenes and down-time actions would be best as far as getting your character's motivations taken care of. I would urge you to write to your plot team so they can work on this with you.
At the moment gamedays are a waste of time and money. For those of us who do show up there are no healers (and YES that makes a difference) and generally more NPCS then PCS.
I agree completely. We are attempting to make them more worthwhile. Unfortunately, without attendance it is impossible for us to solve the more PC's than NPC's or the healer issue (other than access to an NPC healer, which would not always fit the story). If we begin to have more people attend the game days, more healers will likely be available. I will state that it is my intention to begin playing game days unless I need to run a plot. My character is, in fact, a healer.
My recommendations: plot should target key players who can or do show up for gamedays. What I mean by this is set up an encounter that they know about ahead of time (like someone comes into town and makes an appointment to meet with X character). Plot should verbally and clearly articulate that characters who are not currently in the crossroads should attend because ___(insert answer here)___ and lastly showing to the player base that gamedays are not going to be a waste of our time by being on time & not treating gamedays like the bastard child of Alliance Seattle. You plot needs to make it lucrative to get players. Nobody likes wasting money, especially right now.
Thank you very much for your recommendations. I know that our new plot team is working very hard to make things more worth the effort to get there. We will discuss these recomendations and see if they are something we can implement. I also think more personal plot tying the characters to being in town would help. Would it be helpful to you if we were to work with you on thoise personal plot reasons?
With Brewer and I living a whole 5-10 minutes from the game day site and monster camp now being at my house, I know that at least the two of us will almost always be on time.
Again, thank you to everyone who has been giving feedback. Without knowing what you are thinking we cannot improve, and we really do want to make this game enjoyable.