This has been an awesome discussion guys! I really appreciate the feedback/advice.
I think I have a pretty decent idea of what to do.
Stephen
I think I have a pretty decent idea of what to do.
Stephen
dreadpiratebill said:Terror is, in my humble opinion, a heavy handed way to ensure BBG survival, and nothing more. But this is not the place to discus that.
As for the breaks, I find them useful, but I very rarely use all 4 in a logistics period. Generaly there are enough awakens or other removers that people don't give me the chance to break commands becasue its takes longer then just hitting them with a packet (if you do it right: looking in eyes, 5 full seconds, in arms reach). Now, its always useful for fears, as if the person runs and gets past the main group. I chase em down, break em, and we rejoin teh fight.
I thnk the big thing is break was better two rules editions ago when commands still stacked. Scince you can use any command to remove any other command, it lessesns the efectivenes of break, but I still find it useful.
I have 4 breaks more for the Biata racial requirmeents then I do the benifit of the breaks. breaks are 2 build each, and resists are 4, and I needed 10 total racials to continue to RP the level of phychic I RP-ed BEFORE the change. to go all resists was 40 build, but splitting it up was less expensive. I went 6 and 4 (resist/break) becasue I found that was the best ballance for the build spent.
--bill
dreadpiratebill said:No, its a no.
--bill
kitsune85 said:As with the new rules with having racial skills and player level determining mental abilities for my biata, I see Argus having a maximum of five Break Commands and five Resist Commands.
He has three of each type, so I'm well on my way to that point.
Jim