Derek Ironhammer said:
but I think it should be due to their own actions and not because plot forced it to happen.
I couldn't agree with you more. I've taken a death and it was in fact because I decided to walk back to camp alone.
One of the things that I really hate, and I saw this way back in the days of Twilight Vale, is plot congratulating NPCs on the number of rez's they caused and even worse, telling the NPCs to not come back to MC until they had collected at least 10 life tags. I think that our group got targeted a lot by plot (Not my death... that was totally my fault) because we had a high rate of sucess in our adventures... well and we were also a bunch of gypsies and their friends
That kind of activity is just not acceptable to me and I would take action if I saw it happen in Seattle.
As for me on the other side of the LARP, I'll admit I don't like killing people, but it is part of the game and if they make a poor choice, then so be it. I won't have kobolds first aiding and such and if I think the PCs are being overwhelmed because they choose a bad tactic, then I'll let the chips fall where they may. However, I do not consider a bad tactic to be to anything but the way I would handle it. I think that things should have multiple possible solutions and that if the PCs think of something cool that I didn't think of, then so be it, they get away, save the day, get the magic item, whatever they are there to do. If I think that I have scaled something poorly, or failed to think of a particular consequence, than I may (and have, but not always) throw in something that I think is logical to balance the fight a little but thankfully that has been a rare occasion.
I would never have stated number of rez's in mind for an event, but I would be aware that some mods or events have a higher risk than others (as the afore mentioned Death Spire) and that is fine in my book. Some things are just dangerous!