RULE BOOK!!!

for those that dont check the other forums, the new rule book is ready to be ordered from the site!!!
wooots!!
 
I want to be the first to thank Doug for being our Logistics person. I know with the re-write coming up he will be getting loads of e-mails from all of us. So thanks Doug for doing an awesome job.
 
Deadlands said:
http://www.alliancelarp.com/books.php

Feel free to order one from here.

I'll have a batch at logistics in April, but a number of people have already asked for one. The price will be the same. $20

When do new rules go into effect? Opener?
 
Jen,

No problem.

Shane,

That is currently being discussed. I'll put up a post as soon as I have definitive word.
 
So I saw this preview of what is in the new book, posted by Mike V.
viewtopic.php?f=6&t=3284

Now he noted the Spirit Forge that people will be allowed to implement the new rules, but what exactly does the following change that was listed under Classes mean?

"CLASSES

Since classes are OOG, you can now change your class at any time so long as you have enough BP so as not to go into negatives numbers."

Am I understanding that correctly? You can change your class at any time? Isn't that the point of a Spirit Forge?
 
The idea is that you cannot change your SKILLS at any time.

My friend Jimmy, back in 1998 or so, was a rogue. He took read magic, and then a ton of celestial spells. He was more caster than rogue, but spend immense amounts of points for a much smaller pyramid than other casters of his level.

With this rule, if you go down that path and, ultimately, you're better off being a scholar, you may switch to that class' skill costs. You don't get to sell back any of your non-scholar skills, so you're paying more for those one-handed edged and backstab abilities you took at first level.
 
Shane hit the nail exactly on the head.

The new rule is that if your current skills could all be had at the same or cheaper build expenditure (or if you have the free build to make up the difference), you can choose to change your class. This then changes the amount future skills cost you, your body total, max armor, etc. No skills are lost (this is where Spirit Forge comes in, but don't be shocked if it changes in some way because of this rule). This is NOT mandatory (for example, a low level fighter with read/write, first aid, and healing arts might technically have cheaper skills as a templar, but if you want to keep the extra body points, you can stay fighter). There are further caveats in the book about when/how this can be done so as to not drive your logistics people insane, but that's it in a nutshell.

Overall, the intention is to allow for more "organic" skill-selection instead of locking a character into a path chosen the first time he/she is played, as well as to help some with the cross-class slump that tends to happen in the mid-levels where some players feel like templar or adept were the worst possible choice they could have made.

~JP
 
omg omg omg omg omg!!!!!
i got the rule book today in the mail!
and one of the pictures i took is in the new book!! pg 126.
 
Back
Top