Silvered Arrows?

Marcena

Paragon
Wondering if vorpal coatings can be applied to arrows that are already silvered in production. Not after applying a quicksilver coating to it, since I know the rule against stacking vorpals. But are silver arrows silvered by alchemy or just supposed to be made out of silver?

Any information on this would be helpful.

Thank you much,

~Jesse
 
Marcena said:
Wondering if vorpal coatings can be applied to arrows that are already silvered in production. Not after applying a quicksilver coating to it, since I know the rule against stacking vorpals. But are silver arrows silvered by alchemy or just supposed to be made out of silver?

Any information on this would be helpful.

Thank you much,

~Jesse

IANAM. You can add a vorpal to an arrow that has been silvered by a blacksmith (or through PP) as far as I know ;) I would see no reason not to.
 
Silvered arrows/bolts can be made one of two ways: silvered by a smith, or coated with quicksilver by an alchemist.

Blacksmith produced silver arrows can be vorpaled. Quicksilver arrows cannot, because, as you stated, you can only have one weapon coating on a given weapon at a time.

Of course, a serious vorpal silver arrow is darn expensive to throw... :)
 
Only if you pay for it :-)
 
Yeah... as long as you're willing to throw gold... and be completely broken.
 
There are already three hybrids.

Artisan isn't one of them.

Unless you meant that Artisan was a hybrid between the "Old Guy on the Porch" class and the "Actually Not Completely Useless" class.
 
Hah, I wanna be the "old guy on the porch" class so I can spit at passing cars.
 
Well I might point out that its not Artisans who are broken... Its Alchemy in general actually, and that would include Rogues, and to some extent Scholars and Adepts too.

One thing that bugs me about Artisans is the fact that nothing they get is actually any cheaper than the correct other class, they just get the same low price. =\ I wish there was one thing the Artisan was actually "best" at. Meh not like I'll ever be one...
 
Alchemy is broken. But in a "positive" way, i.e. it does not suck, in fact, one might say that it does not suck waaaaay too much. Making gas globes a physical attack would go a long way towards taking away the "win button" power of alchemy, but that's a whole different thread.

Artisans, which do have a thing they are best at (its called lots of levels of multiple production skills), are broken. But in a "negative" way, i.e. they do suck. The treasure policy, as well as the high level game, does not sustain the usefulness of a character whos primary function is the creation of treasure that you can find on monsters or purchase from NPC merchants.
 
tieran said:
Alchemy is broken. But in a "positive" way, i.e. it does not suck, in fact, one might say that it does not suck waaaaay too much. Making gas globes a physical attack would go a long way towards taking away the "win button" power of alchemy, but that's a whole different thread.

Artisans, which do have a thing they are best at (its called lots of levels of multiple production skills), are broken. But in a "negative" way, i.e. they do suck. The treasure policy, as well as the high level game, does not sustain the usefulness of a character whos primary function is the creation of treasure that you can find on monsters or purchase from NPC merchants.

But the beauty of an artisan is it's RP factor (where are all the merchants in a town that is coincidentally now swimming in undead or elementals?) and the fact that so long as you don't care too much about money, you can kill anything at a relitively low level. You can take spells easier than the fighting classes, but you can make more than rogues or scholars. And the money comes easy especially if you're playing a character that does not want to hurt anything in order to get money or treasure.

Don't discredit the artisan. They may not be good all by their lonesome, but they sure do have a hand in making a group.
 
Artisan was a class specifically designed for those players who either want to mainly sit around in the tavern and roleplay or are otherwise limited physically from doing too much of the standard "adventuring". We never expected more than a very few people would take the class, but we wanted it for those few who mainly wanted to be roleplaying merchants and non-combat types.
 
I play an artisan and I like it. I am one of those 'old timers' who prefer to sit back at the tavern and let the youngin's go a-killin' things.

The class isn't broken if you wish to be able to craft everything. If you're only interested in a couple of 'related' things - such as Potions and scrolls, then you could probably find another class better suited. Actually, if you cut out 'create traps' from your repertoir, then a Scholar is just fine for you as it is only 1 more BP for Alchemy or Blacksmith AND you can still level spells easily enough.

Of course, if you set things up in your game that Artisans get special discounts/rates from visiting merchants, setting up trade routes and so on - then the class becomes a much more intricate part of the game than just a potion monkey.

Unfortunately right now, there are a plethora of older characters that can out craft me in just about every area. We'll just have to see how things progress. If all else fails, I'm sure as an Artisan I can get a pretty dang good deal on a Spirit Forge scroll. :D
 
Yeah, I became an artisan in order to force my character to remain peaceful. But now due to a horriffic turn of events, I am looking for that spirit forge...but just over my shoulder. No rush.
 
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