Just to track how the conversation evolved:
1 - somehow the suggestion got made that plotsters/mod marshals should scale to include the "Expected" number of magic items characters have on them.
2 - someone said "hey, not all of them get the chance to get cool items.... those go to the groups"
3 - someone said "not everyone gets to be in a group and get group items"
4 - someone went "well, that's based on their choices of what to play, etc"
5 - someone was all like "yeah, sometimes its not by choice kinda issue"
6 - "yeah-hunh"
7 - "nunh-unh".... so then we got onto "what about the non-fitting-in types", etc.
The short and sweet of my thought on that topic is that such a person is an outlier, neither the norm nor even someone that occurs with sufficient regularity that any particular system needs to be adapted for them. Tbh, it goes back to my original statement there that you shouldn't rely on numbers, whether derived from the inclusion of magic items or not, to determine your scaling. It requires observing what's happening and adjusting as you go along. i.e. don't send the guy with a trick knee on a chase mod, don't send the 20th level character who doesn't know the right side of a broadsword up against your young gung-ho npc, regardless of the disparity in numbers.
Jevedor said:
I have known plenty of socially awkward people, but it doesnt really matter how quirky you are (assuming your just not plain offensive) so long as you put forth effort eventually you will adapt and integrate...
I don't know this to be true, and in fact, I have experience of this being false. Even recently, I had a player approach me and say "hey, JP, I'm not having fun at this event, because every time I ask people to join me in hunting for lairs, or I ask them if I can help out, they say 'sure, sure', but then leave me behind when it's time to do stuff". Mind you, the player'd been playing this game for over 5 years already. They'd started out with a group, but due to their general "issues" (bad ankles, not the greatest oog fighter, assorted social awkwardness, etc.), was quickly abandoned whenever either their specific skillset, or the MacGuffin that they ended up with, was unnecessary. The idea that "enh, they'll eventually adapt and it will fix itself" simply doesn't always work out so much.
If anything, the prevalence of magic items makes such a person
less likely to integrate because they're not likely to have anything that anyone else doesn't already have fairly easily. But, as I said, you shouldn't scale based on some crazy nine-page theorem either.