Lurin
Duke
Southern Minnesota Magic Item Picks
Special Note - As this is a new policy, we will not be 'back granting' credit, although we have granted a number of picks between 1-5 for the past season, to recognize their efforts and all NPCs from the April One-day will receive a pick.
Summary – To further reward those players that make significant contributions to the running of our chapter, and after careful consideration, Southern Minnesota will be offering an LCO magic item purchase list. This system is mostly designed to reward staff members who spend their time helping to run the game forgoing the chance to PC and gather their own loot and rewards.
This system also attempts to recognize those that make large contributions to help keep the game running properly.
How it works – As your gather Goblin Points, you also gather MI picks, these come from NPCing, or donations of significance as described below. The player must provide the rep for labeling and will then be provided with the LCO tag at the same time the cost is logged into our database.
Earning MI Picks – Standard values for NPCing for Picks are as follows. Staff rates are for Monster Marshals, Safety Marshals and Plot Staff Members who are NPCing the entire event.
NPC one (Everyone) – Day – 1 Pick
NPC Week End – 2 Picks
NPC Weekend Staff Rates – 3 Picks
Item Duration - All LCO MI picks will last a base of 2 years, and can have no more then 20 rituals (including a preserve if purchased)
Ritual Name ........Pick Cost.........Description.........................................Goblin Cost
Monster Reaver.......2/3.............adds +2/4/ against monster type............400/550
Arcane Armor..........3................Value 15/20/25/30................................300/400/500/600
Bane....................2................Bane a Single effect Once per Day...............350
Cloak...................2................Cloak a Single Effect Once per Day...............250
Elemental Carrier..... 2................adds Elemental Aura to a Weapon...............400
Elemental Burst.......1.................adds a 30 point elemental bursts 1/day........120
Enchant.................1 per 3.........Provides a Single Level 1-8 Spell /9.............Level x 5/90 For Level 9
Enhance Wand.........2................Adds 1/2 additional Elements to Wand.......350/500
Expanded Enchant.....1................Once per Day Spell 1-8 / 9........................Level x 15/270 For Level 9
Greater Wand......... 2................Add +1/+2 to Wand Damage....................350/500
Race Reaver...........2/2/3/3........adds +2/4 Against a PC race......................400/550
Render Indestructible 1................Makes item indestructible........................50
Sacrifice...............1 per 3.........Take a killing blow to Life target.................50
Spell Parry.............2................Use parry to block spell.............................200
Spell Store .............3................Stores 3,6,or 9 levels of spells....................200/400/600
Spirit Link.............2................See Rit, Item cannot be lost/disarmed...........100
Spirit Lock.............1................As above, items dissipates on Perm..............50
Vengeance.............1................Vengeance is Levelx10 with one charge per 2 levels......60 for a level 2 (minimum) + 10 per level max 10 levels.
Channel Spell.......... 2................Spell Strike stored spell 1/day.....................Level x 20/360 for Level 9
Damage Aura..........2/3............Adds +0/1 Magic Aura.................................500/650
Preserve Duration.....5................Makes the item last 5 years........................Add 50% to total Cost
Store Ability Items - May not be placed on a production item (including weapons or shields) unless rendered.
Dodge....................1 per 2........Grants a once ever dodge........................100
Evade.....................1 per 4........Grants a once ever Evade.........................25
Parry......................1 per 2........Grants a once ever Parry.........................50
Riposte...................1 per..........Grants a once ever Riposte.......................50
Slay or Assasinate.....1 per 2........Grants a once ever Slay or Assasinate.........50 Base... add +20 To Damage (25 per, max 2) add Magic or Elemental Carrier (10)
As always the LCO pick list is subject to change at any time for any reason, Many options will often reappear in later seasons, and any item purchased will not be changed.
Special Note - As this is a new policy, we will not be 'back granting' credit, although we have granted a number of picks between 1-5 for the past season, to recognize their efforts and all NPCs from the April One-day will receive a pick.
Summary – To further reward those players that make significant contributions to the running of our chapter, and after careful consideration, Southern Minnesota will be offering an LCO magic item purchase list. This system is mostly designed to reward staff members who spend their time helping to run the game forgoing the chance to PC and gather their own loot and rewards.
This system also attempts to recognize those that make large contributions to help keep the game running properly.
How it works – As your gather Goblin Points, you also gather MI picks, these come from NPCing, or donations of significance as described below. The player must provide the rep for labeling and will then be provided with the LCO tag at the same time the cost is logged into our database.
Earning MI Picks – Standard values for NPCing for Picks are as follows. Staff rates are for Monster Marshals, Safety Marshals and Plot Staff Members who are NPCing the entire event.
NPC one (Everyone) – Day – 1 Pick
NPC Week End – 2 Picks
NPC Weekend Staff Rates – 3 Picks
Item Duration - All LCO MI picks will last a base of 2 years, and can have no more then 20 rituals (including a preserve if purchased)
Ritual Name ........Pick Cost.........Description.........................................Goblin Cost
Monster Reaver.......2/3.............adds +2/4/ against monster type............400/550
Arcane Armor..........3................Value 15/20/25/30................................300/400/500/600
Bane....................2................Bane a Single effect Once per Day...............350
Cloak...................2................Cloak a Single Effect Once per Day...............250
Elemental Carrier..... 2................adds Elemental Aura to a Weapon...............400
Elemental Burst.......1.................adds a 30 point elemental bursts 1/day........120
Enchant.................1 per 3.........Provides a Single Level 1-8 Spell /9.............Level x 5/90 For Level 9
Enhance Wand.........2................Adds 1/2 additional Elements to Wand.......350/500
Expanded Enchant.....1................Once per Day Spell 1-8 / 9........................Level x 15/270 For Level 9
Greater Wand......... 2................Add +1/+2 to Wand Damage....................350/500
Race Reaver...........2/2/3/3........adds +2/4 Against a PC race......................400/550
Render Indestructible 1................Makes item indestructible........................50
Sacrifice...............1 per 3.........Take a killing blow to Life target.................50
Spell Parry.............2................Use parry to block spell.............................200
Spell Store .............3................Stores 3,6,or 9 levels of spells....................200/400/600
Spirit Link.............2................See Rit, Item cannot be lost/disarmed...........100
Spirit Lock.............1................As above, items dissipates on Perm..............50
Vengeance.............1................Vengeance is Levelx10 with one charge per 2 levels......60 for a level 2 (minimum) + 10 per level max 10 levels.
Channel Spell.......... 2................Spell Strike stored spell 1/day.....................Level x 20/360 for Level 9
Damage Aura..........2/3............Adds +0/1 Magic Aura.................................500/650
Preserve Duration.....5................Makes the item last 5 years........................Add 50% to total Cost
Store Ability Items - May not be placed on a production item (including weapons or shields) unless rendered.
Dodge....................1 per 2........Grants a once ever dodge........................100
Evade.....................1 per 4........Grants a once ever Evade.........................25
Parry......................1 per 2........Grants a once ever Parry.........................50
Riposte...................1 per..........Grants a once ever Riposte.......................50
Slay or Assasinate.....1 per 2........Grants a once ever Slay or Assasinate.........50 Base... add +20 To Damage (25 per, max 2) add Magic or Elemental Carrier (10)
As always the LCO pick list is subject to change at any time for any reason, Many options will often reappear in later seasons, and any item purchased will not be changed.