Spirit Walk

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Dr_Chill

Fighter
According to the spirit walk scroll:
"The time required to travel from Circle to Circle is the same as it would take the spirit, if physical, to walk the distance with all of its possessions. While walking, the spirit is unable to observe or affect the world in any manner as if it were a spirit traveling for resurrection. The spirits are unaware of the happenings inside the target Circle until they enter it."

Situation:
Caster A casts Spirit Walk ritual augmented with Quicken Casting thereby finishing the ritual in 1 minute. The targets of the ritual then walk to a permanent circle that is a ten minute walk from where they were.

Questions:
1) Do timers on all effects (death count, nausea, disease, etc.) for the targets of the ritual continue to count down during the 10 minute walk to the other circle, given that the spirit and all their posessions are essentially out of game (they cannot interact nor have any knowledge of what they see during the 10 minute walk), until they reform in the other circle?

2) Or are the timers on all effects paused for the 10 minute walk and then resume upon reforming in the other circle?

3) If the timers do not pause on all effects, are there some effects that would continue to count down over others?

In my assessment, I do not believe that this should be up to the ritual marshall of the local chapter as it relates to a game mechanic versus a flavor or style.

THANK YOU!!!

-Ryan
 
Spirit Walk is not defined as "pausing" any effects. It draws a similarity to "a spirit traveling for resurrection", which also does not define "pausing" any effects.

-Bryan Gregory
ARC
 
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