Shanthony
Novice
So, I've been brainstorming some ideas for potential characters concepts in the future and I thought about a great aspect that would give great depth to a character, their spirituality and feelings towards the supernatural.
Yet every time I consider this, there's the nagging voice reminding me of the taboo of religion in larp and our responsibility to shy away from it. It's important to have a sense of religion-neutrality in game, but superstitions, ominous power and mysteries still exist. I guess my question is,
How do we correctly play spirituality? Is it possible?
I've fantasized about having wise sages, shamans or priests in game simply because of their iconic role in society. Meditating in a search for wisdom, contacting the dead, maybe a little fortune telling? Can characters have a sensitivity to their environment and 'feel' if something is wrong? I imagine 'the force' in Star Wars and all its pseudo-spiritual effects, but I cringe because I know these things can be sacred for many. It would be beautiful if we could play into this field a little more, so I guess I want to find where the line is drawn.
From my search in other topics in the forums, I got the impression that the most definitive line was at worship: no idols or deities. The use of real life symbols is forbidden as well, and I can understand that.
Ugh, my head is swimming with thoughts just trying to figure this out. Tell me folks, what are your thoughts?
Yet every time I consider this, there's the nagging voice reminding me of the taboo of religion in larp and our responsibility to shy away from it. It's important to have a sense of religion-neutrality in game, but superstitions, ominous power and mysteries still exist. I guess my question is,
How do we correctly play spirituality? Is it possible?
I've fantasized about having wise sages, shamans or priests in game simply because of their iconic role in society. Meditating in a search for wisdom, contacting the dead, maybe a little fortune telling? Can characters have a sensitivity to their environment and 'feel' if something is wrong? I imagine 'the force' in Star Wars and all its pseudo-spiritual effects, but I cringe because I know these things can be sacred for many. It would be beautiful if we could play into this field a little more, so I guess I want to find where the line is drawn.
From my search in other topics in the forums, I got the impression that the most definitive line was at worship: no idols or deities. The use of real life symbols is forbidden as well, and I can understand that.
Ugh, my head is swimming with thoughts just trying to figure this out. Tell me folks, what are your thoughts?