Adventurers! Atupali!
The Seals of the Prisoner require our attention. This past Winter, myself and other Watchers led a group of you across Gavaria to many of the Seal sites. After careful consideration from the Watchers, we’ve concluded that while we may assist with their repair, the ideas of how to repair the seals must come from you. Our perspective is irreparably tainted by our experiences with Old Magic and The Before; therefore our repairs remain vulnerable. But yours are firmly rooted in this world! So we beseech you to consider solutions to mending the many Seals. As a reminder, here are the statuses of the Seals
The Diving Pool of the Valley, located in West Passwall: Repaired
The Wind Stones, located in South East Skain: Damaged
The Everburning Lighthouse, located on Bajin Island in Cinem: Destroyed
The Protean Retreat, located in Eastern Cinem near Fluga: Repaired
The Wandering Waste, located near Eryport in Atish: Operational
The Heart of the Peninsula, located under Diregrasp: Heavily Damaged
The Precipice Dagger, located in the Giants Bane Mountains, east of Oathgate: Damaged
The Underwood, located in Zekaar forest in Cinem: Operational
The Coral Roof, located off the East Coast of Atish: Destroyed
The Boiling Trench, located off the North West coast of Cinem: Destroyed
The Anchor Spike, located in LaShangre, Skain: Repaired
The Crossroads Nexus of the Planes: Destroyed
The Web of Reality: Damaged and actively under assault
It is believed that the minimum requirements for repairing a Seal are putting a significant amount of Old Magic into it if it is Destroyed, activating one of the Bands of Shar Zaal and sealing that energy inside. In either case there may be additional requirements to repairing each Seal, such as restarting the flame of the Everburning Lighthouse. The initiative of repairing the Seals is yours to seize, and the agents of the Prisoner aim to undo our work.
– Oris, the Golden
The Seals of the Prisoner require our attention. This past Winter, myself and other Watchers led a group of you across Gavaria to many of the Seal sites. After careful consideration from the Watchers, we’ve concluded that while we may assist with their repair, the ideas of how to repair the seals must come from you. Our perspective is irreparably tainted by our experiences with Old Magic and The Before; therefore our repairs remain vulnerable. But yours are firmly rooted in this world! So we beseech you to consider solutions to mending the many Seals. As a reminder, here are the statuses of the Seals
The Diving Pool of the Valley, located in West Passwall: Repaired
The Wind Stones, located in South East Skain: Damaged
The Everburning Lighthouse, located on Bajin Island in Cinem: Destroyed
The Protean Retreat, located in Eastern Cinem near Fluga: Repaired
The Wandering Waste, located near Eryport in Atish: Operational
The Heart of the Peninsula, located under Diregrasp: Heavily Damaged
The Precipice Dagger, located in the Giants Bane Mountains, east of Oathgate: Damaged
The Underwood, located in Zekaar forest in Cinem: Operational
The Coral Roof, located off the East Coast of Atish: Destroyed
The Boiling Trench, located off the North West coast of Cinem: Destroyed
The Anchor Spike, located in LaShangre, Skain: Repaired
The Crossroads Nexus of the Planes: Destroyed
The Web of Reality: Damaged and actively under assault
It is believed that the minimum requirements for repairing a Seal are putting a significant amount of Old Magic into it if it is Destroyed, activating one of the Bands of Shar Zaal and sealing that energy inside. In either case there may be additional requirements to repairing each Seal, such as restarting the flame of the Everburning Lighthouse. The initiative of repairing the Seals is yours to seize, and the agents of the Prisoner aim to undo our work.
– Oris, the Golden