"Weapons: You must actually take the
weapon you are stealing. Be reasonable about
it—if these weapons were real, they would
weigh quite a bit. You cannot grab piles of heavy
weapons and walk through town with them.
Once you have stolen a weapon, you
should then head immediately to the designated
area for stolen weapons (usually the NPC camp
or an NPC blacksmith shop). You cannot actually
keep that particular weapon phys rep since
it is the personal property of the player from
whom you stole it, but the marshal in charge
will give you the tag from that weapon which
you can then attach to your own weapon phys
rep.
If your weapon is stolen, you should head
to the designated area to get your phys rep back.
You can do this out-of-game since this is only
a Logistical function. Once you have your
weapon phys rep back, you will then have to
buy a weapon tag from someone in-game in
order to use that weapon again.
Some monsters will have weapons that are
stealable. However, for logistical reasons, these
monsters will simply hand you a tag instead of
the actual weapon since they need the phys rep
for later. Most monster weapons are not stealable
simply because to allow that would be to
ruin the in-game economy and make the skill
of Blacksmithing useless."