Bjorn Oathensworn
Newbie
It is late afternoon on a crisp autumn day. Twilight is as of yet a few hours out, and the plan is to be finished before the sunset so that townsfolk have time to get back to their homes before nightfall, when trouble likes to crawl from its hiding place and menace the people. Bjorn Oathensworn, best known as the adventurer's merchant, walks around behind the podium of the town's makeshift meeting hall- little more than a barn with a few rows of uncomfortable wooden seats and a wobbly box from which to speak. He glances over those gathered and reminds himself to try and keep his points brief so that the discomfort of one's back end doesn't migrate to their minds. He clears his throat and taps the provided gavel, calling the town meeting to order.
"Alright, let's get this thing started, shall we?" he says in a calm, conversational tone that belies his self-doubt, but he presses forward anyway. "First of all, I'd like to thank each and every one of you for coming out. I know it's late in the afternoon and a lot of you have things you could be and would rather be doing right now, but every voice matters and for that I thank you."
Moving on, Bjorn reaches for his stack of papers and neatly straightens them, glancing over the front page once before moving on. "Let me start by giving you all the reason for this meeting. We are fortunate to have found a home here in Sanctuary, especially considering we are in the Wyldes. However, our hold over our home is tenuous at best, and there are several challenges ahead of us. To the East, we have Mercatos- who want to use us as a foothold to conquer all the Wyldes for themselves. We have the ever-constant threat of the dark man's forces always looking to wear us down. We have a tense relationship with our neighbors, the Oathsworn and Selunari. We have the Fey Court watching us closely. And to top it all off, from within we are struggling to uphold our very own laws and ideals. We are, quite literally, surrounded on all fronts by hardship and we simply are not prepared."
Bjorn places a hand on the papers, tapping them confidently. "To that end, tonight is about discussion. What can we actually do to get ourselves ready to face all these trials and come out stronger as a community? I have here a small list of concerns which we'll address one-by-one and suggest solutions to. Once we have a few good ideas, we'll put it all together and put it to a vote among both the people and the adventurers who protect them in the coming month when the next gather takes place. Remember- tonight is just about discussion and no final decisions will be made tonight. We just want to hear opinions, suggestions, and SOLUTIONS. Afterwards, we'll open the floor to other concerns we've missed. Once we've had this discussion and the vote has been tallied, we will send our petition as a united township to those in power. If they are half the leaders we hope they are, they cannot ignore all of our voices raised as one."
Bjorn reaches into his vest and produces a pair of glasses as he looks down on the first page. "That said, I'll now go over a list of topics to be discussed in tonight's meeting:
1) A brief overview of the laws of Sanctuary
2) A request for definition of who qualifies as a citizen of Sanctuary
3) A request for the formal declaration of the rights of Sanctuary Citizens
4) A request for the formal establishment of authorities to uphold and defend the laws of Sanctuary
5) Discussion of a contingency plan should no authority be present when a law is broken
6) Request for a system to determine the consequences of breaking the laws
7) Discuss outreach program to establish good relations with our neighboring factions"
Bjorn pauses, knowing it's a long list and people will need to take it all in. He flips to the next page of his notes, ready to go proceed. Once the murmuring dies down a little, he presses on. "I'd like to start by reading off our agreed-upon list of laws. This is for the benefit of anyone who is not aware of them and opens up discussion if they are still in line with our ideals and goals. The read as follows:
Arson: Destroying another’s items of value, be they material, magical, or intellectual, by use of fire. Arson that affects the Wyldes will also have the additional charge of Forest Murder levied.
Assault: An attack upon another person that, whether verbal or physical, is serious and real to the extent that it causes valid fear of physical harm to their person or removal of free will. This can include the use of weapons, restraints, spells, alchemy, traps, mental powers, or racial abilities. The placing of unwanted spells, alchemical or arcane effects upon another person may count as assault. The use of any substances or spells that remove free will also counts as assault.
Assault by Ritual: Includes casting (or afflicting) ritual magic upon an unwilling recipient. The unintended effects caused by a ritual backlash or flaw will not count as assault unless the caster willingly caused the backlash/flaw to occur.
Battery: Causing actual harm which must be healed by means of spell, potion, elixir, or antidote to another person.
Breaking Hospitality: Attacking, poisoning, threatening, or otherwise assaulting any individual under the presumption of Hospitality within a household, be it permanent or temporary.
Consorting: Speaking, negotiating, trading, or in any other way engaging a known necromancer or necromantic creature in anything other than battle. Punishable as though the creature’s crimes were one’s own. i.e.: Consorting with a necromantic creature is the same as being a necromancer.
Conspiracy: The act of two or more individuals to plan, carry out, or hide the occurrence of a crime. Any person with foreknowledge of a crime in action that does not report it shall also be guilty of conspiracy.
False Accusation: Knowingly and maliciously accusing an innocent party of committing a crime.
Forest Assault: Taking any action which endangers or causes the destruction of any portion of the Wyldes.
Forest Murder: Direct and willful actions that destroy any portion of the Wyldes.
Fraud: Claiming credit for a theory, mechanical item, or any crafted piece that was in fact created by another.
Kidnapping: The restraint of movement and holding of a person against their will or without their knowledge/consent.
Manslaughter: Directly, yet not maliciously, causing the resurrection of another through careless or reckless actions. Withholding reasonable aid from another (excepting in the case where that would cause immediate and clear danger of resurrection to oneself) will also qualify.
Murder: Directly causing the resurrection of another through one’s own actions, or by preventing others from healing/saving that person. Intent must be present in order for a charge of murder to stand.
Necromancy: The willful casting of chaos magic, creation of chaos items, or use of chaos-tainted magical items; accepting the casting of such magic upon one’s own person; consorting with a Necromancer; allowing Necromancy to be cast; failing to destroy undead creatures or necromancers should the opportunity exist.
Perjury: Lying when under an oath to tell the truth.
Public Endangerment: Actions, whether through trade, battle, or other means, that place citizens within undue danger.
Restricting Freedom: Casting or in any way inflicting a command, dominate, charm, or other will-removing effect upon any citizen race within the Wyldes.
Slavery: Holding, buying/selling, or owning a recognized sentient race in bondage.
Theft: Stealing, robbing, or burgling property which belongs to another. This does not include the spoils of war taken from a lawfully slain foe, but rather implies a willful taking of that which does not belong to you.
Trespassing: Entering upon the property, holdings, or homestead of another without permission.
Treason: Includes crimes against the Nation and its ruling party."
Bjorn takes a moment to remove his glasses and set the papers down, catching his breath as the laws were a very long read and he recognizes yet another need to let people absorb information. Moreover, he knows that his next words might be seen as controversial or even unacceptable- but they need to be said.
"Right then," he says, pocketing the glasses. "I'd like to open by suggesting we take a look at the wording on the laws of Consorting with a Necromancer. While I agree with the majority of it, I feel that simply TALKING to a necromancer or necromantic creature should be removed or at least altered- as it is possible to encounter a being of such definition, demand answers, and have it phase away before you can take action. As the law stands, such an encounter would make you guilty and punishable by the laws of our land and that does not seem at all fair. There are many other examples I could give, but this is exactly the problem. I'd like to hear suggestions on how we might re-word this law such that no such injustices could occur."
And now, it was time to hear what the people said on this topic specifically...
"Alright, let's get this thing started, shall we?" he says in a calm, conversational tone that belies his self-doubt, but he presses forward anyway. "First of all, I'd like to thank each and every one of you for coming out. I know it's late in the afternoon and a lot of you have things you could be and would rather be doing right now, but every voice matters and for that I thank you."
Moving on, Bjorn reaches for his stack of papers and neatly straightens them, glancing over the front page once before moving on. "Let me start by giving you all the reason for this meeting. We are fortunate to have found a home here in Sanctuary, especially considering we are in the Wyldes. However, our hold over our home is tenuous at best, and there are several challenges ahead of us. To the East, we have Mercatos- who want to use us as a foothold to conquer all the Wyldes for themselves. We have the ever-constant threat of the dark man's forces always looking to wear us down. We have a tense relationship with our neighbors, the Oathsworn and Selunari. We have the Fey Court watching us closely. And to top it all off, from within we are struggling to uphold our very own laws and ideals. We are, quite literally, surrounded on all fronts by hardship and we simply are not prepared."
Bjorn places a hand on the papers, tapping them confidently. "To that end, tonight is about discussion. What can we actually do to get ourselves ready to face all these trials and come out stronger as a community? I have here a small list of concerns which we'll address one-by-one and suggest solutions to. Once we have a few good ideas, we'll put it all together and put it to a vote among both the people and the adventurers who protect them in the coming month when the next gather takes place. Remember- tonight is just about discussion and no final decisions will be made tonight. We just want to hear opinions, suggestions, and SOLUTIONS. Afterwards, we'll open the floor to other concerns we've missed. Once we've had this discussion and the vote has been tallied, we will send our petition as a united township to those in power. If they are half the leaders we hope they are, they cannot ignore all of our voices raised as one."
Bjorn reaches into his vest and produces a pair of glasses as he looks down on the first page. "That said, I'll now go over a list of topics to be discussed in tonight's meeting:
1) A brief overview of the laws of Sanctuary
2) A request for definition of who qualifies as a citizen of Sanctuary
3) A request for the formal declaration of the rights of Sanctuary Citizens
4) A request for the formal establishment of authorities to uphold and defend the laws of Sanctuary
5) Discussion of a contingency plan should no authority be present when a law is broken
6) Request for a system to determine the consequences of breaking the laws
7) Discuss outreach program to establish good relations with our neighboring factions"
Bjorn pauses, knowing it's a long list and people will need to take it all in. He flips to the next page of his notes, ready to go proceed. Once the murmuring dies down a little, he presses on. "I'd like to start by reading off our agreed-upon list of laws. This is for the benefit of anyone who is not aware of them and opens up discussion if they are still in line with our ideals and goals. The read as follows:
Arson: Destroying another’s items of value, be they material, magical, or intellectual, by use of fire. Arson that affects the Wyldes will also have the additional charge of Forest Murder levied.
Assault: An attack upon another person that, whether verbal or physical, is serious and real to the extent that it causes valid fear of physical harm to their person or removal of free will. This can include the use of weapons, restraints, spells, alchemy, traps, mental powers, or racial abilities. The placing of unwanted spells, alchemical or arcane effects upon another person may count as assault. The use of any substances or spells that remove free will also counts as assault.
Assault by Ritual: Includes casting (or afflicting) ritual magic upon an unwilling recipient. The unintended effects caused by a ritual backlash or flaw will not count as assault unless the caster willingly caused the backlash/flaw to occur.
Battery: Causing actual harm which must be healed by means of spell, potion, elixir, or antidote to another person.
Breaking Hospitality: Attacking, poisoning, threatening, or otherwise assaulting any individual under the presumption of Hospitality within a household, be it permanent or temporary.
Consorting: Speaking, negotiating, trading, or in any other way engaging a known necromancer or necromantic creature in anything other than battle. Punishable as though the creature’s crimes were one’s own. i.e.: Consorting with a necromantic creature is the same as being a necromancer.
Conspiracy: The act of two or more individuals to plan, carry out, or hide the occurrence of a crime. Any person with foreknowledge of a crime in action that does not report it shall also be guilty of conspiracy.
False Accusation: Knowingly and maliciously accusing an innocent party of committing a crime.
Forest Assault: Taking any action which endangers or causes the destruction of any portion of the Wyldes.
Forest Murder: Direct and willful actions that destroy any portion of the Wyldes.
Fraud: Claiming credit for a theory, mechanical item, or any crafted piece that was in fact created by another.
Kidnapping: The restraint of movement and holding of a person against their will or without their knowledge/consent.
Manslaughter: Directly, yet not maliciously, causing the resurrection of another through careless or reckless actions. Withholding reasonable aid from another (excepting in the case where that would cause immediate and clear danger of resurrection to oneself) will also qualify.
Murder: Directly causing the resurrection of another through one’s own actions, or by preventing others from healing/saving that person. Intent must be present in order for a charge of murder to stand.
Necromancy: The willful casting of chaos magic, creation of chaos items, or use of chaos-tainted magical items; accepting the casting of such magic upon one’s own person; consorting with a Necromancer; allowing Necromancy to be cast; failing to destroy undead creatures or necromancers should the opportunity exist.
Perjury: Lying when under an oath to tell the truth.
Public Endangerment: Actions, whether through trade, battle, or other means, that place citizens within undue danger.
Restricting Freedom: Casting or in any way inflicting a command, dominate, charm, or other will-removing effect upon any citizen race within the Wyldes.
Slavery: Holding, buying/selling, or owning a recognized sentient race in bondage.
Theft: Stealing, robbing, or burgling property which belongs to another. This does not include the spoils of war taken from a lawfully slain foe, but rather implies a willful taking of that which does not belong to you.
Trespassing: Entering upon the property, holdings, or homestead of another without permission.
Treason: Includes crimes against the Nation and its ruling party."
Bjorn takes a moment to remove his glasses and set the papers down, catching his breath as the laws were a very long read and he recognizes yet another need to let people absorb information. Moreover, he knows that his next words might be seen as controversial or even unacceptable- but they need to be said.
"Right then," he says, pocketing the glasses. "I'd like to open by suggesting we take a look at the wording on the laws of Consorting with a Necromancer. While I agree with the majority of it, I feel that simply TALKING to a necromancer or necromantic creature should be removed or at least altered- as it is possible to encounter a being of such definition, demand answers, and have it phase away before you can take action. As the law stands, such an encounter would make you guilty and punishable by the laws of our land and that does not seem at all fair. There are many other examples I could give, but this is exactly the problem. I'd like to hear suggestions on how we might re-word this law such that no such injustices could occur."
And now, it was time to hear what the people said on this topic specifically...