Trapping Cabins

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Muir

Fighter
Per the ARB :

Any special security precautions you take must be entered on the marshal’s notes on your cabin door. Make any appropriate entries there, with the spell labels and/or trap cards necessary. That way, anyone marshaling a thief through your cabin can dole out any damage that the villain may take. If no precautions have been entered on the marshal’s notes, then there is nothing protecting the cabin in-game.

Also :

All traps must be approved by a marshal and, if not in a module where the documentation is held by the marshal, must contain a trap card.

I've always been curious, how does this interact specifically with traps, given that trap cards generally have to be on the physrep for the trap? Especially when setting multiple traps in a room, should the tags be with the reps for easy identification, or with the notes?
 
The Marshal Notes need to refer to Trap tags (just like they need to refer to the spell labels used and so forth), not actually have the tags on them.

-Bryan Gregory
ARC
 
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