I'm a little unclear on the rules for trapping an area that is bigger than 1 game room. If I understand it correctly, there's no restriction on where the traps can be placed in the room, and the wording about "when the traps go off" seems to imply that all the traps go off at the same time; i.e. that they're on the same trigger. So does that mean that if a large tavern is 5 game rooms, say, that I can put 5 identical traps in a disused corner of the room, then set them off and affect every single person in the tavern?
If so, that seems potentially broken. Consider the following scenario. Someone comes into the tavern during the night, when nobody is there, and puts a batch of explosive traps under a cabinet in a disused corner of the room. Then when everyone is in the tavern during breakfast, he "accidentally" walks into the cabinet, setting off the traps, and destroys literally everything non-indestructible in the tavern. The only way for the playerbase to prevent this would be to search the entire tavern for traps every morning.
While it's certainly possible to do this under the current rules (I think I saw a story on the forums of someone actually doing that) it seems much harder to do it undetectably because you would have to spread the traps around, including in places 5 feet or closer from where you expect players to be, so it would be much easier to find. With the new change it seems like you could put a trap in a near-impossible-to-find place and still have a good chance of affecting lots of things.
If so, that seems potentially broken. Consider the following scenario. Someone comes into the tavern during the night, when nobody is there, and puts a batch of explosive traps under a cabinet in a disused corner of the room. Then when everyone is in the tavern during breakfast, he "accidentally" walks into the cabinet, setting off the traps, and destroys literally everything non-indestructible in the tavern. The only way for the playerbase to prevent this would be to search the entire tavern for traps every morning.
While it's certainly possible to do this under the current rules (I think I saw a story on the forums of someone actually doing that) it seems much harder to do it undetectably because you would have to spread the traps around, including in places 5 feet or closer from where you expect players to be, so it would be much easier to find. With the new change it seems like you could put a trap in a near-impossible-to-find place and still have a good chance of affecting lots of things.