Alavatar
Baron
Taking into account the recent ARC ruling on flaws that duplicate a Ritual Effect count towards the 20 ritual limit and the recent additional clarification on the 20 ritual limit, and since the "beneficial flaw" of a True Empowerment Ritual Manipulation is limited to things that duplicate a Ritual Effect, how should a True Empower Ritual Manipulation for either a Master Construct or Construct be treated?
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For reference, the Construct scroll has the following text:
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For reference, the Master Construct scroll has the following text:
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Basically, I am asking if a Master Construct or Construct can have a True Empowerment Beneficial Flaw per the previously given definition that lasts the life of the Master Construct or Construct. (Perhaps as an additional ability granted to the Master Construct per the previously defined limitations of a True Empower?)
And, if not, what options are available to a Ritual Marshal/Plot? (i.e. give an additional ability or ability points to Master Constructs? Add an additional ability to Constructs? Give the construct a times ever or times per day Heal Golem? Simply no beneficial flaw bestowed? etc.)
P.S. I think it would be cool if the True Empowerment gave a 0% - 10% increase in Master Construct points (rounded down), depending on RP of the ritual.
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For reference, the Construct scroll has the following text:
Note that a Quicksilver Soldier requires 46 Celestial Formal to True Empower.For the purposes of reagent cost and the number of rituals on the item being extended a Construct is considered a 19 ritual item. No additional ritual placed on a Construct may have its duration extended.
Quicksilver Soldier (Mercury Golem), +6 To Difficulty, Difficulty 11, Catalyst + 6 Reagents
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For reference, the Master Construct scroll has the following text:
Note that a 60 point Master Construct requires 63 Celestial Formal to True Empower.Regardless of the Difficulty to Extend the Master Construct Ritual NO additional ritual placed on a Master Construct may have its duration extended. All Master Constructs, once completed, are considered 20 Ritual Effect Items.
+24 Difficulty, Difficulty 28, 30 Reagents + Catalyst, 60 pts to Spend
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Basically, I am asking if a Master Construct or Construct can have a True Empowerment Beneficial Flaw per the previously given definition that lasts the life of the Master Construct or Construct. (Perhaps as an additional ability granted to the Master Construct per the previously defined limitations of a True Empower?)
And, if not, what options are available to a Ritual Marshal/Plot? (i.e. give an additional ability or ability points to Master Constructs? Add an additional ability to Constructs? Give the construct a times ever or times per day Heal Golem? Simply no beneficial flaw bestowed? etc.)
P.S. I think it would be cool if the True Empowerment gave a 0% - 10% increase in Master Construct points (rounded down), depending on RP of the ritual.