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Out of curiousity, why did Alliance/NERO stop at 9 "levels" of spells? Was it because of D&D nostalgia? Is it possible the owners/ARC may consider a system that adds a 10th level of spells?
9 levels just seems kind of arbitrary to me unless the rules were trying to emulate D&D at the time of their inception.
9 levels just seems kind of arbitrary to me unless the rules were trying to emulate D&D at the time of their inception.