deadlandsrules
Expert
The Alliance New Hampshire chapter will be instituting a policy to limit the number of magic items and cast ritual effects that are brought into our game. No player will be permitted to bring more than 40 total rituals into game with them upon initial logistics for a given weekend. It is considered to be part of good sportsmanship that a player will not bring in ritually enchanted items for the express purpose of handing them off to another player. Lending or exchanging of items is not forbidden, but is expected to be kept to what makes reasonable in game sense during the course of play.
Certain rituals are considered to be on the Exempted list; these rituals do not count against the 40 ritual cap in any way. They include Investiture, Mark, Cloak of Darkness, Preserve Duration and Permanent Duration, and any rituals flagged as Role Play Only, such as Cosmetic Transformation.
Certain rituals are considered to be on the Limited list; the total number of these rituals per player is capped at 20. Any limited rituals a player brings to game will still count against the 40 ritual total cap. The Limited list includes Bane, Cloak, and any Enchant, Expanded Enchant or Channel Spell of Prison.
As an example, Necalli the Sarr fighter wants to bring in a longsword with 20 rituals on it and a shield with 15. The longsword has 14 rituals from the Limited list: 4 Spellstrike Prisons and 10 Cloaks against Summoned Force. It also has Permanent Duration and Cloak of Darkness, which are Exempted. His Shield has 8 rituals from the Limited list: 6 Cloaks against Healing and 2 Banes against Flame. Necalli cannot bring both his sword and shield into game, because together they would have 22 total Limited items. Necalli will have to leave his shield out of game to keep his sword. He may still bring 22 more rituals into game, but no more than 6 from the Limited List.
This policy applies to items or ritual effects brought in at initial logistics. Items or ritual effects that were either found or created during the event in question are allowed for the duration of that event even if they would otherwise violate the policy. If a character is required to carry a ritually effected item that is considered an artifact and was given to them by plot, that item will not count against their 40 limit cap.
At this time no rituals are completely banned from the New Hampshire chapter, however the staff reserves the right to do so if we believe it to be necessary. We will be monitoring the policy going forward, and may change the Limited or Exempted lists although we will endeavor to be as fair as possible in doing so, both in the timing of and accessibility of any such announcement.
This policy is being implemented with a pair of goals in mind: to increase the challenge of some combat encounters while decreasing the complexity and power variance of all combat encounters. Any and all feedback is appreciated, but please do so by sending an email to deadlandsovermind@gmail.com or deadlandsrules@gmail.com with the subject "Ritual Cap Policy", or something of that nature.
Certain rituals are considered to be on the Exempted list; these rituals do not count against the 40 ritual cap in any way. They include Investiture, Mark, Cloak of Darkness, Preserve Duration and Permanent Duration, and any rituals flagged as Role Play Only, such as Cosmetic Transformation.
Certain rituals are considered to be on the Limited list; the total number of these rituals per player is capped at 20. Any limited rituals a player brings to game will still count against the 40 ritual total cap. The Limited list includes Bane, Cloak, and any Enchant, Expanded Enchant or Channel Spell of Prison.
As an example, Necalli the Sarr fighter wants to bring in a longsword with 20 rituals on it and a shield with 15. The longsword has 14 rituals from the Limited list: 4 Spellstrike Prisons and 10 Cloaks against Summoned Force. It also has Permanent Duration and Cloak of Darkness, which are Exempted. His Shield has 8 rituals from the Limited list: 6 Cloaks against Healing and 2 Banes against Flame. Necalli cannot bring both his sword and shield into game, because together they would have 22 total Limited items. Necalli will have to leave his shield out of game to keep his sword. He may still bring 22 more rituals into game, but no more than 6 from the Limited List.
This policy applies to items or ritual effects brought in at initial logistics. Items or ritual effects that were either found or created during the event in question are allowed for the duration of that event even if they would otherwise violate the policy. If a character is required to carry a ritually effected item that is considered an artifact and was given to them by plot, that item will not count against their 40 limit cap.
At this time no rituals are completely banned from the New Hampshire chapter, however the staff reserves the right to do so if we believe it to be necessary. We will be monitoring the policy going forward, and may change the Limited or Exempted lists although we will endeavor to be as fair as possible in doing so, both in the timing of and accessibility of any such announcement.
This policy is being implemented with a pair of goals in mind: to increase the challenge of some combat encounters while decreasing the complexity and power variance of all combat encounters. Any and all feedback is appreciated, but please do so by sending an email to deadlandsovermind@gmail.com or deadlandsrules@gmail.com with the subject "Ritual Cap Policy", or something of that nature.
