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    Alliance Seattle True Empowerment Policy

    Please note that Oregon shares this policy for True Empowerments cast there.
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    Alliance Seattle True Empowerment Policy

    Greetings, Alliance Seattle players! I'd like to announce the Seattle 2.0 True Empowerment policy. You may have noticed that True Empowerments have changed quite a bit in 2.0; they're more open-ended, will ONLY work in the chapter of origin, and a Plot team may choose to have them "degrade"...
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    No Effect for purposes of Powerful Meditation

    Please reread the last paragraph of my earlier post, which explicitly addresses this:
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    No Effect for purposes of Powerful Meditation

    If you hit someone in a Prison, they call "No Effect". That's a Defense call. In-game it might thematically work like a Wall of Force spun tightly around someone, but unlike Wall of Force, it has a specific defensive call associated with it. Calling "No Effect" = using a Defense. Without...
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    Need a Celestial Ritual Caster for Big West?

    I thought Calgary was a participating chapter for Big West?
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    Switching armor and refit

    https://alliancelarp.com/forum/threads/clarifications-regarding-arcane-armor-and-armor-targeting-rituals.39904/ Some of these rituals received minor clarifications. In general, as soon as you start refitting a suit of armor, that's the suit of armor which is "active". That means that you can...
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    Arcane Armor Refitting

    https://alliancelarp.com/forum/threads/clarifications-regarding-arcane-armor-and-armor-targeting-rituals.39904/
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    Resolved Clarifications regarding Arcane Armor and Armor-targeting Rituals

    Good morning Alliance players, I'd like to announce some clarifications we have made regarding 2.0 Rituals: 1. These two lines in Arcane Armor: "Refitting Arcane Armor does not require the blacksmith skill. To refit Arcane Armor, the individual must Focus for one minute." are replaced with...
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    No Effect for purposes of Powerful Meditation

    Powerful Meditation explicitly states that it can be used on a spell or skill which was "negated by a defense.". Under the Defenses section, No Effect is specifically listed as a defense. Not sure of the confusion here, but Powerful Meditation definitely allows meditation when something you use...
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    No Effect for purposes of Powerful Meditation

    This was the intention from when we originally came up with the idea. On the committee, we talked about it being used this way; the intent is to promote some need for strategic pre-planning on the PC part. It's a pretty powerful ability for 1 High Magic point (in most cases, it'll be used to...
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    No Effect for purposes of Powerful Meditation

    Here's the line that will be added to the end (already included in the rulebook feedback I sent over): "The character may only use this High Magic on an ability they expended while they had this Powerful Meditation High Magic prepared. They may not use Powerful Meditation on an ability they...
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    ARB: Alliance Rulebook Beta Feedback

    Compiled and sent over the additional rules comments. Thanks everyone!
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    Resolved High magic and no game abilities

    The following is being added to the "Game Abilities" section (replacing the current text that references Educated): "Wear Extra Armor and Hardy are the two skill exceptions to this. These skills affect what a character is instead of what a character does. Similarly, three High Magic abilities...
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    Protective Reflex

    In the 2.0 ARB, it's under "Celestial High Magic" in the chart.
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    Arcane Armor Refitting

    We are reviewing this and will get back to folks with an official answer in a few days. Thanks!
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    Preserve Duration Overlap for 12 rituals

    The scroll text is correct in the master scroll reference (you should be able to rely on the Item-Scroll helper google doc). Where are you seeing the overlap you reference? -Bryan Gregory
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    Enhanced Wand conversion?

    It turned into "Enhanced Source" - the first 3 levels are the same as they were for Enhanced Wand, but it had a 4th level added to it.
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    Seattle Crafting Marshals

    Hiya folks! We've got our first couple of Crafting Marshals signed up but definitely need more, especially before Big West! If you're interested, please send me a PM and we can get you started.
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    High Magic: 2.0 Update

    Good evening Alliance players, After evaluating High Magic during the prerelease period, and after discussion with the Owners, I'm pleased to announce that the requirement for a Crafting Marshal to sign off on High Magic changes is being dropped (other than for Spellcrafting, which requires a...
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    ARB: Alliance Rulebook Beta Feedback

    Sent over all applicable comments in this thread for Rulebook updates. Please keep adding notes here as you find more typos or errors! Thanks, Bryan Gregory ARC Chair
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