Search results

  1. deadlandsrules

    To all pinky freeloaders

    Dis am a warning to all you pinkies tryin to make your way into da Deadlands. Da lands east of Stoneroost and south of da Hollow between da two great rivers is all belonging to da Rot Slayer Clan. Paying customers still welcome, but any freeloaders will be taken as slave. Any attack will be met...
  2. deadlandsrules

    Self-Inflicted damage with untrained weapon

    A couple of points. 1) No you may not use a weapon you do not have a skill with for anything except cutting someone out of an Entangle or delivering a Killing Blow. 2) The Protection Aura ritual falls outside of your armor, that is if you have a PA 4 you will not take any armor damage unless...
  3. deadlandsrules

    Is there a heaven or hell?

    Since there is no religion in our game the idea of an afterlife as a place or reward or punishment run by a deity does not exist. There is a sort of afterlife called The Graveyard where permanently dead spirits go to rest, but it is a neutral location. Individual chapters may have different...
  4. deadlandsrules

    Ritual Cap for Alliance Deadlands

    You won't lose them unless you permanently die, as they won't be in game unless actively being used and therefore stuck to you.
  5. deadlandsrules

    Armor question

    Your armor is evaluated everytime anything on it changes. If your armor rating goes up, then you would have to purchase/trade for/find the IG tags that would match your new max armor points. You could still use the previous tag even if it was under your physrepped max.
  6. deadlandsrules

    Ritual Cap for Alliance Deadlands

    Yes, if you used any times ever items during the first logistics period, those would be open slots for the second logistics period.
  7. deadlandsrules

    Ritual Cap for Alliance Deadlands

    David- You may only choose to not bring a Spirit Linked/Locked item if you have over 40 Spirit targeting rituals and/or Spirit Linked/Locked items. You may never choose to not include your Spirit targeting rituals. If must bring any and all Spirit Linked/Locked items to game, even if you are not...
  8. deadlandsrules

    Ritual Cap for Alliance Deadlands

    Toddy- Every Times Ever ritual will count as an individual Ritual. David- I'll get you a solid answer as soon as I can.
  9. deadlandsrules

    Ritual Cap for Alliance Deadlands

    Yes, if you find that you would be better suited with a different set of magic items you are free to change what you are bringing into game at any Logistics period.
  10. deadlandsrules

    Ritual Cap for Alliance Deadlands

    Any Flaw that reproduces a Ritual effect, IE a cloak or bane from a True Empowerment, will be counted as a Ritual for the purposes of the Ritual Cap.
  11. deadlandsrules

    Ritual Cap for Alliance Deadlands

    No more than 40 Rituals will be allowed in game, if you possess more than 40 Spirit Linked or Spirit Locked items then the items will not be allowed in. Items will not be allowed in the game for "Partial" use, either the item is entirely under the cap, or it will not be allowed into game.
  12. deadlandsrules

    Ritual Cap for Alliance Deadlands

    The Limited list currently contains only Cloaks, Banes and Prisons that use the Enchant, Expanded Enchant, or Channel Rituals. No, the Paragon Packages will not count towards the Ritual Cap, though they will be getting revamped as part of our new initiative. Please stand by for the updated Packages.
  13. deadlandsrules

    Ritual Cap for Alliance Deadlands

    As a clarification: Per the text on the Ritual Scroll "All Master Constructs, once completed, are considered 20 Ritual Effect Items." This means they will be counted as 20 Ritual Items for purposes of this policy.
  14. deadlandsrules

    Ritual Cap for Alliance Deadlands

    The Alliance New Hampshire chapter will be instituting a policy to limit the number of magic items and cast ritual effects that are brought into our game. No player will be permitted to bring more than 40 total rituals into game with them upon initial logistics for a given weekend. It is...
  15. deadlandsrules

    Legal Check

    John, Unfortunately the only way to tell if a weapon will be safe for contact will be to have it checked by a weapon marshal. I have found that Most of the latex shields will pass with no problem. Weapons can be another story, if possible make sure that the foam on the flat sides is at least...
  16. deadlandsrules

    Using Assassinate with an Active Slay.

    Per the ARB- Once declared, this skill must be called with every swing (or thrown weapon/arrow/bolt, in- cluding when wielding two weapons or swap- ping out weapons) or it is considered expended. Using other skills that do not involve swinging your weapon (such as casting a spell) do not...
  17. deadlandsrules

    Reducing Holds on the Field

    And what I am saying is that we should, as good players, find a way to negate or lessen that overwhelming effect. When all an NPC can do is call defenses for 10 seconds then fall down, that isn't fun. I honestly can't see how it's fun for the people attacking either. I have gotten to the point...
  18. deadlandsrules

    Reducing Holds on the Field

    I think it's substantially different from feinting. Overwhelming an NPC with effects from eight people they must verbalize the defenses for in an attempt to make it impossible to make attacks they must verbalize is basically metagaming and using the rules of the game to your advantage. I'd also...
  19. deadlandsrules

    Reducing Holds on the Field

    I would also be heavily in favor of making a new notation under the Good Sportsman rule that heavily encouraged a maximum engagement number. Nothing causes more holds than the BBG Pillow Party, because there is simply no way to play the game at the speed it is played with 6 people all dumping...
  20. deadlandsrules

    Battlefield Marshals

    Yes, just not where the head is the primary point of contact. And always remember, no hooking, tripping, or charging.
Back
Top