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  1. Inaryn

    Ritual: Render Indestructible and rope

    That jives with the rulings I've both seen and made in regards to size requirements on rituals.
  2. Inaryn

    Dark elf makeup requirement change

    Muir Elves? (Edit: removed some thoughts that google said were already thought by someone else.)
  3. Inaryn

    Refusing a ritual

    Pg 133: It's player, or OOG, choice.
  4. Inaryn

    May Game Day?

    *happy dance of doom!* ...Who should I play? No, really.
  5. Inaryn

    May Game Day?

    Not a game Momma can make, sadly. But a DAY GAME. Oh yeah. DO WANT!
  6. Inaryn

    May Game Day?

    YES DO WANT
  7. Inaryn

    LCO Crafting Rules: Denver

    While it's a systemic issue, it's not necessarily an issue with the crafting system itself. It doesn't exist in a vacuum, afterall. If plot teams in the chapters I've played in dropped more production and less coin, then I wouldn't be doing nearly so well.
  8. Inaryn

    LCO Crafting Rules: Denver

    Not to derail the thread, but as someone with a tri-journeyman (one mastered, and another close) artisan, I actually wanted to state a few things. I didn't make a crafter character for RP reasons... rather, for combat reasons. As in, I wanted a character that wouldn't see combat often, if ever...
  9. Inaryn

    my very first costume: critique & advice?

    Definitely a good costume. You can never have enough pouches... I sometimes carry a pouch of pouches, just to have an extra pouch when I need one.
  10. Inaryn

    Shatter/Destroy in your chapter

    ...I like to shatter wands...
  11. Inaryn

    [0.10] Constant Damage Scaling

    There are at least a few. By husband's main character is in the mid to upper 50's.
  12. Inaryn

    v0.10 Simplicity (With Poll)

    I'm pretty awesome, if I do say so myself, at building characters and monsters with the current system... I can say that the .10 rules, like the iterations before, definitely are *not* as simple as the current rules. The .10 rules are, in my opinion, a net loss for simplicity.
  13. Inaryn

    [0.10] Constant Damage Scaling

    I voted two options that I think I need to explain my thoughts on. First, prof/stab scaling. I think they scale too quickly now, and monster defenses to the specials makes that damage more attractive. However, the proposed changes I feel go too far in balancing that. Similarly, I don't...
  14. Inaryn

    0.10 - Weakness: To Nerf, or Not to Nerf?

    It's super effective!
  15. Inaryn

    0.10 - Weakness: To Nerf, or Not to Nerf?

    I think fighters should get a throat punch, personally...
  16. Inaryn

    0.10 - Weakness: To Nerf, or Not to Nerf?

    I totally agree weakness should apply to wand damage.
  17. Inaryn

    v0.10 - Poll - Perception of combat resolution

    Seattle had an event like that back, like, 2004 or so... everyone thanked them for it. Story matters yo.
  18. Inaryn

    [.10] - Relics impressions

    Sort of, except that drop for healing/necromancy means you memorize as normal... so if you want to be able to throw that healing, you have to memorize it. BUT, you aren't pigeon-holed into *having* to memorize it since you can drop that destruction for a 35pt cure if you need to. With the move...
  19. Inaryn

    v0.10 Races

    I intend to take resist poison and resist command. If kyn went only one choice, I'd race change to sylvan. With how long it takes to do my make up for my cat, I wouldn't do it for only one racial. It takes, on average, an hour to do, and I can't wear masks for long stints since I overheat...
  20. Inaryn

    v0.10 Races

    Yup, claws are an option available, not a given. If kyn were taken down to claws +1, I'd probably not stay a jaguar, since I don't plan on exercising that option.
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