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  1. Tantarus

    [.11] Mettle and new fighters.

    I think that because all other skills are? Ideal, and functional are different things... I think asking that mettle works at a level you can buy it is not an unreasonable ask. Also the prereq is only 20 build spent in martial. If it was meant to be an end game skill it should be like formal...
  2. Tantarus

    [.11] Mettle and new fighters.

    It is not just expensive at low levels, It is not useable. Unless you buy a ton of hearty skills. I am unclear on the meaning of your comment about armor and resolute, neither help when trying to use mettle?
  3. Tantarus

    [.11] Mettle and new fighters.

    It is more akin to Evade, but yes still much worse. Evade being a parry is kinda insane. I have play tested fighter twice so far, and mettle has been really good. I bought 10 last time I played and it was about right. That said I am very high level so I have 91 body. Which kinda blinded me to...
  4. Tantarus

    [.11] Mettle and new fighters.

    The skill seems very punishing at low levels and even more so for hybrid classes. Something I had not previously considered as I only looked at it from the pov of a level 40.
  5. Tantarus

    [.11] Mettle and new fighters.

    Are there any other skills that you can buy but dont function without buying another skill? Riposte, I guess? But requiring 10 build worth of Hardy to use mettle when you can first buy them seems off to me.
  6. Tantarus

    [.11] Mettle and new fighters.

    So I was just building a level 1 fighter for a new lowbie campaign in oregon. I realized I could buy a mettle at 30ish build. But I cant actually use a mettle till I have 80 build to have 21 body. This seems really rough for starting players and fighters even worse for templars/scouts. Perhaps...
  7. Tantarus

    Playtest Character Builder (for ARB 2 v11)

    Elf doesnt seem to have half cost archery? Edit, oh I should read the most recent posts...
  8. Tantarus

    [.11] Higher Manifestation School Question

    Along these lines, does Improved channeling apply to both sides if you have earth and celestial channeling?
  9. Tantarus

    [.11] Raging Blow and Bows

    Ahh yes that is correct, I keep forgetting.
  10. Tantarus

    [.11] Raging Blow and Bows

    I am just looking at rogue archer style builds, is some nice stuff you can combo. 300 weapon strike doom, Weapon strike stun limb, etc
  11. Tantarus

    [.11] Raging Blow and Bows

    Raging Blow (General, Item [Weapon], Daily) - Raging Blow allows the user to, once per Logistics period per charge, add the Strike keyword to a single numeric weapon swing. This may be used in conjunction with skills or other rituals. Can you put this ritual on ranged weapons? It mentions...
  12. Tantarus

    [.11] Corrupt and "KBA / Ensure Res"

    Well now you can just walk into a "room" like the tavern and quick set up a trap with 3 sec rituals, and blow up everyone with a quickness. I know at some point an NPC will do this if not a PC.
  13. Tantarus

    [.11] Corrupt and "KBA / Ensure Res"

    After seeing it in action. Yeah I can see what you guys are talking about. Though I could argue enslavement already exists and can do the same thing but more long term. I still remember a game where a powerful caster in a golem was hit with an enslavement and told to kill adventures to the best...
  14. Tantarus

    [.11] Fighter defences.

    Nah I didnt use them all last time. Doesnt mean I dont want more... Once someone tries to oblit you while you are down, it makes you really want to avoid it again.
  15. Tantarus

    [.11] Fighter defences.

    I dont know what to tell you if you are upset that all classes cant be good at all things. Pick a race that can resist spells if it is that important to you. Or work towards earning a weapon with spell parries. The answers are out there. They might require some level of effort however.
  16. Tantarus

    [.11] Rogue and Fighter mid-level skill requirements

    Honestly rogues should just buy 2 profs, over more backstabs, at a point. , it is only 37 build.
  17. Tantarus

    [.11] Doom Blow, is it good?

    Yeah, that is kinda my feeling, I might try more on the playtest, but 2 dooms is the same cost as 5 waylays....
  18. Tantarus

    [.11] Weapon Shield

    That seems pretty solid to me, a magic armor that always stops a relevant attack. Forcing double taps of strikes. Npcs will have it too:/
  19. Tantarus

    [.11] Weapon Shield

    Fair enough, but I was more referencing defense bloat. Adding another smart defense that anyone can have put on them, just makes it worse. I just dont see the gain in making it harder for npcs to interact with pcs via combat. If anything I think there should be less.
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