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  1. MondayMcGee

    [.11] Celestial Adverse Races [POLL]

    People are always welcome to impose additional roleplay challenges on themselves, so if the restriction were removed or altered, you would be under no obligation to change the way you play your character. In fact, I’d personally make that choice more explicit in the rules. Make high blood...
  2. MondayMcGee

    Looking to buy a new weapon

    A weapons marshal may be able to give you some advice on what brands are more likely to pass than others. But unfortunately we can’t guarantee anything without seeing the individual weapon. If I was going to purchase one, I’d make sure the seller had a generous return policy so it could be...
  3. MondayMcGee

    [.11] Three Thoughts on Celestial Magic

    I think a hard rule like that on the mechanical side would be super helpful. Having a clear minimum standard for playing the race correctly, and then additional roleplay recommendations would make me a lot more comfortable deciding where to draw the line. (My personal line will be a good deal...
  4. MondayMcGee

    [.11] Mem down and flexible casting

    Perhaps something like “spells count as the level of the effect memorized, not the level of the slot they are memorized in, for purposes of...”
  5. MondayMcGee

    [.11] Three Thoughts on Celestial Magic

    This is already in the racial packet to a certain extent, though the implication is that it takes pretty extreme Celestial usage for there to be social or mental consequences. To be honest, this suggested fix makes the problem worse in my personal reckoning. The mental roleplay is the only...
  6. MondayMcGee

    so how does a typical weekend look like ...

    There isn’t a typical format for an event, but you can expect: To be in character the whole weekend. We aim for as much immersion as possible. A mix of combat and roleplay — in what proportion is generally up to you. A mix of player-driven and storyteller-initiated content. And things that are...
  7. MondayMcGee

    [.11] Some help with new damage calls

    I really hope there aren’t that many Magic to Hit monsters, as Magic Blade will not really be accessible to biata or oathsworn in 2.0...
  8. MondayMcGee

    [.11] Time to Get a New Life

    Yeah, I think this packet is a really good step towards parity between the schools of magic. As for the topic at hand, I don’t think that a modification to how Life works would have any significant effect on the balance between Earth and Celestial. I’m not sure if the changes Draven suggested...
  9. MondayMcGee

    (Arrow, Alchemy, Spell) Packet Construction

    I actually prefer a slightly stretchy fabric. Old T-shirts are my favorite. I do 6 inch squares, small hair rubber bands and about a heaping tablespoon of seed. Play around a bit, see what feels good to you!
  10. MondayMcGee

    [.11] Armor, armor caps, and wear extra armor

    I’ve never understood why armor isn’t tagged according to the formula we already use to evaluate it. Your heavy plate bracers are worth 3 points to your suit? Tag ‘em separately, and if you don’t have them on you don’t get the points. It makes for more paperwork with the tags, but it’s way more...
  11. MondayMcGee

    Pre-registration for Enerret Event August 17-19

    Preregistration for the upcoming August Enerret event is now open. Please find the link to the preregistration form HERE. You can pre-pay for the event Here. Preregistration will close at midnight Pacific time on Friday, August 10th. We are currently hard at work looking for an alternate site...
  12. MondayMcGee

    [.11] Time to Get a New Life

    Expanded Enchantment is going away altogether in 2.0.
  13. MondayMcGee

    [.11] Permanence and Spirit lock for testing

    Yeah. I just wish there was a way to accomplish that without penalizing teamwork, something that we are explicitly trying to encourage in this update. Honestly, if having permanent items be actually permanent is a problem, I’d personally rather just remove them.
  14. MondayMcGee

    [.11] Permanence and Spirit lock for testing

    Oh, you mean cross chapter sharing. Yeah, I can see that. You guys are our next closest chapters and that’s a fair trek so we don’t really have that issue in SF. Maybe permanent items could be landbound to the issuing chapter? That would prevent large amounts of treasure policy from moving...
  15. MondayMcGee

    [.11] Time to Get a New Life

    It’s almost as though where the line of what is too complex is subjective. ;) Personally, “this potion gives two existing game effects when administered” is a different (and simpler) beast than having to remember the semi-OOG skill categorization on the fly. Your mileage may vary.
  16. MondayMcGee

    [.11] Permanence and Spirit lock for testing

    What problems does sharing items create? (For lack of tone in text, this is a genuine question. It is not something I have encountered and is in fact generally the opposite of my experience)
  17. MondayMcGee

    [.11] Time to Get a New Life

    Ooh, I was going to suggest making them more difficult/expensive to make, but that’s even better.
  18. MondayMcGee

    [.11] Permanence and Spirit lock for testing

    This makes me sad. Our group has a permanent item specifically acquired for sharing. I get the desire to not have a million permanent items in the game, but this seems a rather punishing way to do it, in that it explicitly discourages sharing resources and teamwork to earn that coveted perm item.
  19. MondayMcGee

    [.11] Time to Get a New Life

    Interesting thought. I like how it tightens things up thematically, though it does weaken things there slightly as it means Earth Scholars don’t have as clear of a capstone ability as do other classes. But I can live with that. As for potions potentially trivializing death, in my chapter at...
  20. MondayMcGee

    Seattle Labor Day Weekend event

    Andrew and I are in. Flights booked and everything.
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