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    Prerelease packet questions

    Nope, they should be Celestial and Earth pools respectively. Clarified in the base sheet Ritual text, thanks!
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    Prerelease packet questions

    Because I missed it :) Changed to Celestial in the base sheet as per the intention (it'd be pretty weird to have an Earth ritual affect *only* Evocation Bolts from memory!).
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    Prerelease packet questions

    Yes. Spells in memory are not needed, just the High Magic (and a spellbook with the spells, as per the description).
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    Prerelease packet questions

    Fixed in the base sheet, thanks!
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    Prerelease packet questions

    Fixed in the base sheet - the top level in the difficulty breakdown was incorrect; it should be 31 just like the current scroll.
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    Prerelease packet questions

    I'll ask @Auric to chime in on this one. My understanding was that closed Chapters were supposed to transfer their databases to the National Logistics head, and I'm not sure whether items from defunct chapters were supposed to be traded in when those chapters closed. -Bryan
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    A Few Formal Magic Questions

    Note that Spellcrafting *is* available without needing a 9th circle spell. This is intentional; allowing interesting use of Ritual Scrolls and encouraging "short term" Rituals via Spellcrafting for dabblers, but restricting true Formal Casting for those who have the understanding of the...
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    Vengeance vs. Resolute

    Plot can do whatever they want. That said, 'healed by Vengeance' would be pretty directly against the intention of Vengeance itself.
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    A Few Formal Magic Questions

    Separate note about having to 'allocate' High Magic to cast Formals: Most Rituals are fairly 'easy' to cast. The difficulty of the huge majority of Rituals is 10 or less. With this change, High Magic has also decreased in cost from 3 per level (for the old Formal Magic) to 2. In theory, for the...
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    A Few Formal Magic Questions

    The Ritual Manipulation costs have not changed in 2.0 from 1.3. Here's the reasoning behind it: Back when Ritual Manipulations were introduced, they were intended to be rare and special things to reward those who really wanted to be the "best of the best" at Ritual casting. They were supposed...
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    Vengeance vs. Resolute

    Resolute will not work on Vengeance. That's part of the "cannot be avoided in any way", which includes mitigation. Similarly, Threshold and Damage Reduction do not stop Vengeance. -Bryan Gregory ARC
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    Is "Healed" a Defense?

    I can definitively say that this is entirely on purpose and was thoroughly discussed :) Healed is not a defense, just an informative call. It does not qualify for the "can memorize it back if it triggers a defense" case. PCs might not themselves be Healed from odd effects, but they can...
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    Prerelease packet questions

    Essentially, only 2 cats can be traded in: Master Construct and CSS. Either one can be traded for any one other Catalyst other than Permanence, if I remember rightly, but I'll have to doublecheck my notes at home. So I'll post up a more 'official' answer in the next couple of days. I'll let...
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    Alliance 2.0 : Prerelease

    Two 2.0-only Rituals were removed in this version: Escape Act and Imbue Magic. A character who got Items with these Rituals during a Playtest can trade them out. Escape Act has a value of 250 Ritual Points per charge. Imbue Magic has a value of 225 for 1 charge/day, 350 for 2 charges/day, or...
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    Alliance 2.0 : Prerelease

    The award for "first error found" goes to @Inaryn ! The Scroll cost for Slow is incorrect; it should be 5 pp (not 10 as listed in the packet appendix). Note that this affects *only* the Scroll version, not the Trap Globe cost (which is correct). I'll give it a few days for any other errors to...
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    Is "Healed" a Defense?

    Healed is not a defense. We're not going to allow infinite healing with one memorized spell ;) -Bryan
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    Prerelease packet questions

    Hiya folks! If you have clarity questions about the prerelease packet, or spot a typo or error, please feel free to post here and ask questions and we will do our best to get them answered and cleaned up if needed. Thanks, Bryan Gregory ARC Chair
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    Alliance 2.0 : Prerelease

    Good morning Alliance players! I'm pleased to announced that we are ready to release the final 2.0 Prerelease rules. Attached to this post you will find the 2.0 Final packet. As with the Playtest packets, this is designed to be used in conjunction to the existing rulebook; a new 2.0 full...
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    [.11] Mettle and new fighters.

    Note that with purchases of Hardy, you can have the Body Points to use Mettle as a starting character.
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    [.11] Rogue and Fighter mid-level skill requirements

    This got removed in the last Playtest Packet based on Symposium discussions with the Owners (it was part of the same discussion that caused the first Prof/BS to only take 2 prereqs instead of 4).
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