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    v0.10 ...if we did v1.4 instead

    Unfortunately base weapon skills on their own are a far cry from meaningful damage output. Having run playtests with the new monster cards, anything with an ACE over 10 or 12, and that unmodified damage is just a drop in the bucket. Scholars current class kit is also not built in such a way so...
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    v0.10 ...if we did v1.4 instead

    Unfortunately I’m not a huge fan of pigeonholing Earth Casters’ damage so as to only be viable against Undead. Especially in v2 where they are the only sustainable source of healing. And sadly the vast majority of things in many of the chapters I have played at can rip from most Binding.
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    v0.10 ...if we did v1.4 instead

    I mean, even Holy Priests have access to damaging offensive spells. They aren't as good, per say, as a Shadow Priest, but at least they could still do something.
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    v0.10 ...if we did v1.4 instead

    Personally, from my perspective, and I know it will never fly, but I would prefer if "Cause Wounds" spells were simply not considered Necromancy. Make Necromancy only be spells that create and control the Undead. Then Earth Casters would have some offense to throw around. Find some way to...
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    v0.10 ...if we did v1.4 instead

    Yup! That, and having a healing option at every level, or choice of any element at any level for evocation bolts. Your list is super thorough, and beautifully formatted.
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    v0.10 ...if we did v1.4 instead

    Alavatar, would you be in favor of adding healing and evocation at each level, with numbers added to the verbals for each one?
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    v0.10 ...if we did v1.4 instead

    Doing away with Expanded Enchantment, would you have any objections to potentially incorporating a few additional resources to the Crafting skills? Like Ward Scrolls, Life Potions, or some high end Blacksmithing product(s)? Would you be opposed to changing Damage Aura to Magic Aura, simply...
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    v0.10 ...if we did v1.4 instead

    Since this has come up in another thread, I figured it wouldn’t be a terrible idea to start a consolidated post about it. If the game were to implement a 1.4 instead of what is currently in the v0.10e packet, what would you like to see in it? What would those patch notes look like to you...
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    v0.10 First impressions

    • Damage should scale with build spent. Let’s say, for starters, 1 per 30 build spent, or 1.5 for two handed weapons like currently. I’m not tied to the number. Weapon Proficiency would be removed. • Critical Attacks should cap at a stack of 3, effectively mirroring what Damage Aura was once...
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    v0.10 First impressions

    Great, thank you for your insights! I don’t necessarily agree with you on the Flurry portion, but I fully agree on Conversational Combat. I appreciate you sharing your perspectives!
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    v0.10 First impressions

    I definitely agree that as the pressure builds, things tend to get sloppy in many places. When it comes to people exerting self control, do you feel there’s a particular benefit to changing the timing rule? Is it too difficult to manage in its current form? Adding Flurry would still require...
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    v0.10 First impressions

    I’m sorry you’re experiencing those issues locally. That doesn’t sound like much fun for anyone. From reading what you mentioned, I can’t help but think: • There’s already a recognized rule in place to prevent this issue. • Marshals don’t appear to be enforcing the rule. • Creating a new rule...
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    v0.10 First impressions

    This ^
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    v0.10 Question about High Magic and 9th Level Spells

    If v2 went live today, I would immediately abandon Fighter (I am 40+), as in my personal opinion, it’s an absolutely unplayable class in the v0.10e rule set. All but one build I have made include a minimum of 24 Cloaks now that High Magic purchases are no longer checked by 9th level spells...
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    v0.10 Question about High Magic and 9th Level Spells

    All of those Formal levels now count towards Wand charges and damage for Celestialists.
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    v0.10 First impressions

    Below are my personal opinions on the v0.10e playtest packet. Some sentiments are specific to v0.10e, while others are my feelings towards v2 as a whole. General: Standardization of battle magic spells that turn a player into an undead (Create Undead, Corrupt), use of Life to immediately...
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    December 2017 Logistical Needs

    All, If you see your name below, we need something from you when you check in at Logistics! What we need is found next to your name, so please have those items or production costs ready when you come by to check in, or be prepared to have your weapons checked, armor evaluated, or be ready to...
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    Enerret December 15th - 17th Preregistration

    Unfortunately this request conflicts with the cabin request one of these individuals already submitted. In order to prevent confusion, players are responsible for declaring their own individual cabin requests. I apologize for any inconvenience that may result, but this has been the cause of...
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    Enerret December 15th - 17th Preregistration

    Four more days! Preregistration ends Friday!
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    Enerret December 15th - 17th Preregistration

    One week to go! Let’s keep those preregistrations coming!
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