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    Frail & Sturdy - Is this necessary?

    The Dwarf section says that Elves wear beards. It seems like it might be a typo. Thank you for the clarification on the other items. It helps better portray what direction you're headed in.
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    Frail & Sturdy - Is this necessary?

    A few questions or observations regarding this breakdown: • The Elven Racial is Resist Command, it is not specifically restricted to Charm. • Dwarves wear beards. • What "costuming" are you referring to, beyond ears or beards? • What races are you referring to when you say "other two"? The...
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    Frail & Sturdy - Is this necessary?

    That is correct. Some characters may have had inadvertent opportunities to purchase Hearty in previous cycles by qualifying for prerequisites through purchases of things like Blacksmithing, Wear Extra Armor, Critical Attacks to fuel magic items, etc. Hybrid classes like Templars and Scouts also...
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    Frail & Sturdy - Is this necessary?

    What were the observations from your 0.8, 0.7 and 0.6 Playtests on Racial skills? Did you find that people purchased a significant amount of them? Or were they bought very sparingly? Did players who purchased them have sufficient opportunities to use them so as to feel that they were meaningful...
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    Frail & Sturdy - Is this necessary?

    During discussions on the High Ogre thread, I sent PM's to both an Owner, and ARC member regarding the structure for assigning values for benefits in comparison to their racial requirements. Their responses (09/30/2016) were fairly similar. Essentially there is no formula for "X racial...
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    Hi guys

    Hey Calico, If you don't want to wait until August to meet up with folks, we actually have something coming up next Saturday, and also on two weekends in July that you might be interested in! Alliance is currently working through adopting rules revisions, and we're holding official playtests to...
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    Experiences of a Fighter in 2.0

    Certainly. I feel like a good number of folks who have been contributing here are all on mostly the same page. We're just all communicating it a tad differently.
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    Experiences of a Fighter in 2.0

    For the purposes of this discussion, as it focus on the overall class experience, it is probably best to omit things like Paragons and magic items when it comes to balance and survivability. If the class is flawed, then corrections need to be made to the base class. Supplements such as Paragons...
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    Experiences of a Fighter in 2.0

    My concerns with making defensive abilities something that is achievable through a High Magic equivalent is that it further disadvantages newer players. These players will already be less likely to possess magic items, will have fewer Magic Item Usage Points due to lower overall XP coupled with...
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    Experiences of a Fighter in 2.0

    I was having a conversation about this with someone last night. I'm going to paste my opinion from that discussion. It is raw, not cleaned up, and not intended as a proposal. Just a perspective on the class, its role, and its lack of resource situation. When I look at a fighter, I see someone...
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    Playtest Coordinator Summary Documents

    DENVER 0.9 Playtest cycle summary documentation.
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    Experiences of a Fighter in 2.0

    One of the fighters did exactly this in our 0.8 cycle playtest to kill a "boss" creature. Double tap and done. The fight was ended almost immediately. He described the skill as too good, too cheap, and too easy to access for everyone. Unless the target was immune, it was more effective and...
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    Experiences of a Fighter in 2.0

    Mythic, I find that the answer to your question tends to go hand in hand with Kasuni's two statements. There really isn't a need for a cap if you create a game culture that breeds responsible players. My one handed damage can currently reach 37. I could push 40 if I felt like changing some...
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    Experiences of a Fighter in 2.0

    While we discuss this, it is important to take a few things into account. The monsters that go out in game when v2 goes live will not necessarily be consistent with what is in the database today, or even at release. Plot teams will have the capacity to change these numbers. More skills can be...
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    Playtest Coordinator Summary Documents

    SEATTLE 0.9 Playtest cycle summary documentation.
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    Playtest Coordinator Summary Documents

    In a continuing effort to provide greater transparency to the v2 playtesting process and results, this thread is dedicated to hosting the compiled feedback from Playtest Coordinators of varying chapters. This information is only for reference in this thread, but please feel free to create...
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    Addressing critical feedback, burden of proof, and player feedback

    I will start working on this tonight around 20:00hrs Pacific time.
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    Addressing critical feedback, burden of proof, and player feedback

    Responding specifically as the Playtest Coordinator for San Francisco, I agree with Thorgrim's concerns and perspective.
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    Bind <Legs> Safety Issue

    There are rules marshals from different chapters, past playtesters, current playtesters, and individuals with extensive multi-sport foam fighting experience who are saying that this is unsafe. Precedent has been set now across multiple playtest cycles, and the individuals responsible for this...
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    Bind <Legs> Safety Issue

    Once again, the problem is not with the default standing position. No one is saying that standing in a fixed position is dangerous. The thread seems to have been incredibly clear to this end. The problem is that requiring both feet to remain planted, while continuing to actively participate in...
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