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    Bind <Legs> Safety Issue

    Once again, this thread is specifically addressing rules changes. It does not address the aspects of existing rules. The current situations encountered by existing effects are not being discussed here. The original poster is free to correct me if I am wrong, but it appears that this thread is...
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    Bind <Legs> Safety Issue

    You do not continue to attack, cast, block, or attempt to avoid being struck while in Prisons, Paralyzed or Confined. You are in fact prohibited from all of these things while under those effects. When your legs are bound, you are allowed to do these things, and will likely be forced to based on...
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    [0.9]Releasing New Skills (with a side of Teacher)

    Given the challenges that plot teams already face with executing content, adding a structure that requires plot to manage skill release and characters' access to build expenditures is deliberately placing itself at risk of encountering a significant number of points of failure. Plot resources...
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    [0.9]Releasing New Skills (with a side of Teacher)

    I am curious where the player experience benefits from forcing roleplay on people through mandatory functions? Players who want roleplay are always free to pursue it. There are no constraints in the system to prevent them from accessing it. If obstacles to build expenditure or skill progression...
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    [0.9] Why Does Teacher Still Exist?

    I have had a conversation in the past with a player who wanted to learn the Dodge skill. No player character at the time was willing to teach the skill to them. Plot had not introduced any NPC's to provide access to teachers with this skill. The player felt it was frustrating that NPC'ing was...
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    [0.9] Paragon Paths

    To the best of my knowledge, a fully updated skill purchasing chart has not been made available in section 5.4 of v2. Only a Fighting Skills and a Rogue Skills chart have been provided. Hearty as a single line chart has also been provided, but is not listed in section 5.4. Blacksmithing is...
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    [0.9] Paragon Paths

    I have no concerns regarding this, so long as adequate language to define a Crafting skill is provided. In 1.3 there is a section of skills defined as Trades and Crafts. In v2, Blacksmithing, Create Scroll and Create Trap have all been migrated to count as Fighting, Scholarly (Celestial) and...
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    [0.9] Paragon Paths

    Speaking of this, Blacksmithing was moved from Trades and Crafts to Fighting Skills in v2. Would this disqualify it as a prerequisite for Warsmith, as it is no longer listed under that skill category?
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    Paragon Paths - What is our goal, here?

    For reference, regarding the v2 virtual Q&A, it was specifically requested by the powers that be not to be held until after the 0.9 release. Now that this packet has been launched, we can again look into the feasibility of running a Q&A session. More information will likely be available in the...
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    [.9] Flurry 3

    Would you mind clarifying what you mean by this? What has been posted regarding Flurry seems to be promoting the absence of speed as it's primary selling point. I feel like there may potentially be some misalignment here. I would appreciate any clarity you can provide on the posted intent.
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    [.9] Flurry 3

    If this proposed rule is a part of the playtest packet, then it should be tested in this cycle, and thoroughly. I have seen you express an unwavering drive for this proposal over the course of the playtesting endeavors. I would simply like to caution you to be prepared for the potential...
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    Formal request for playtest cycle extension

    Just a second reminder that these discussions are not aligned with the subject of the thread. I would appreciate that they be moved elsewhere, so the thread does not need to be locked.
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    [.9] Flurry 3

    Our playtests in San Francisco were structured as fully repped faire days. They represented roughly a single logistics period worth of content. Throughout all of our playtests, we received the same feedback regarding damage versus takeouts. Damage in v2 is currently negligible. Healers ended the...
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    [.9] Flurry 3

    If the entirety of your shot is generated exclusively through linear wrist motion, then the blow will land in an identical location every time, provided no other motion on the part of either combatant. If the shot landed in any other location, then the likelihood of the shot being generated...
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    Formal request for playtest cycle extension

    Unfortunately I am not empowered in any fashion to implement these requested changes. While your request certainly is not without supporting observations to reinforce it, as you have listed above, it is not necessarily aligned with the subject matter of the original request. As you have stated...
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    [.9] Flurry 3

    This is again, subjective, and will vary widely from individual to individual, and can lead to varying opinions on what is sufficient. A player traveling from a fast paced chapter where the culture is fully familiar with effects and defenses, and is accustomed to calling them rapidly, should be...
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    Formal request for playtest cycle extension

    Owners and ARC, I would like to formally request an extension to the end date of this playtest cycle. Given the substantial amount of content introduced in the 0.9 playtest packet, particularly in regard to the Paragon Paths, I do not feel a single playtest would provide sufficient opportunity...
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    [.9] Flurry 3

    I strongly believe that the duration of a "pause" needs to be clearly defined. As combat speeds vary widely from individual to individual, and across chapter cultures, this metric in its current form is too subjective. What constitutes a reasonable break in the cadence of the fight will never be...
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    v2 Virtual Q&A

    Hey everyone! Unfortunately a request originating well above my pay grade has been made to temporarily postpone the virtual Q&A date. With the 0.8 cycle having just recently closed, and some critical owner discussions immediately around the corner, it was determined that hosting the Q&A after...
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    v2 Virtual Q&A

    Hey everyone! Unfortunately a request originating well above my pay grade has been made to temporarily postpone the virtual Q&A date. With the 0.8 cycle having just recently closed, and some critical owner discussions immediately around the corner, it was determined that hosting the Q&A after...
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