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  1. KnightKlaw

    sad sad news

    From a legal perspective de-commercializing the event would be fairly easy to do, placing the burden of proof on whoever is doing the complaining. Ironically enough (considering the inquiry from the inspector asking if you ran a cult) the easiest way of doing this would likely be to just create...
  2. KnightKlaw

    sad sad news

    Pretty sure I can store a table or two on my deck if need be. I have plenty of garage space that could be utilized for other things also, if there's need. Would just require some reorganization. Rather disappointed things turned out this way. I'm curious about the legal underpinnings allowing...
  3. KnightKlaw

    Apologies and new email

    Hey Jesse! Is there a project list somewhere to get an idea of what needs to be done? I know my way around/have many power tools to potentially bring down with me, and could use the exercise in helping lift heavy things/build structures. I'd just like to know what the goals are for a given...
  4. KnightKlaw

    April favored moments!

    I was only able to show up for a brief time Saturday night and Sunday, but wanted to say thanks to staff and everyone for a fun late night/morning. Was definitely worth the drive. The dam destruction mod was fun, if a little harrowing facing down a dual-wielding Izzy swinging 10 massive. Needed...
  5. KnightKlaw

    Hunting Undead in late October

    Been doing me things for too long. Have own plans for destroy undead. Vigilant still needs strong people who hate undead. This not safe place for talk about plans. Will find Katherine at gather. Maybe plans line up.
  6. KnightKlaw

    Squire School: "Entrances and Exits," 1:00 Sat 17 Oct, Citadel

    No need to forgives. This not a for sure thing. Town people said maybe a lot. I'm hoping. Want hard walls and warm fire while there. Special during this season. Darker things walking the night. Darker than usual. All welcome wherever I make home at gathers. Just not want you hurt.
  7. KnightKlaw

    Squire School: "Entrances and Exits," 1:00 Sat 17 Oct, Citadel

    Winter comes. Tents good for keeping the sun off, but wood walls and stove better for warmth. Cold may put some travelers into Citadel if they get cleared out. Not saying look for other place to hold school. Just look for locks and traps before entering and clearing. Those not meant for you.
  8. KnightKlaw

    September 415 Favorite Moments, Deadlines, Feedback, & IBGAs!

    Can't say much so as to avoid sharing information I shouldn't... but my highlights: New NPCs! Rolled around with some new people over the weekend, and kept trying to explain as much as I could in our down time. They really did a good job trying to soak all the information... but it really...
  9. KnightKlaw

    New Acarthia Merchants Guild

    This was partially touched on by Paxton, but one of the major elements of any burgeoning market is the ability for individuals to place orders for things. Having a singular location where that connection could happen would be useful. Right now, I don't really know where to go for potions...
  10. KnightKlaw

    Market Value, its Math, and My thoughts... open discussion

    TLDR: 20 ranks of craftsman is 40 build (20 for MWE) and provides 2 gold per game day of free income. 20 ranks of a profession skill is at least 60 build (40 for dwarven blacksmith of appropriate class) and, at 100% markup over production cost, provides 1 gold 2 silver per day. This profit ratio...
  11. KnightKlaw

    New Acarthia Merchants Guild

    There are plenty of game economies in which end-game components cannot be produced by players. With those, rare crafting components (which have been introduced, but not widely understood as to the function of them), and consumables constitute the economy. Unfortunately in this case, as has been...
  12. KnightKlaw

    Weapons Safety: Plasti Dip weapons no longer banned in Denver

    I didn't realize these were banned, but glad to hear all the same!
  13. KnightKlaw

    Tournament Assistance - Monster Tent Setup/Breakdown

    I'll try to get on site as early as possible to help set up and hang around after to help disassemble. Is this the same army tent that was set up for the tournament last year?
  14. KnightKlaw

    Dossier: Pike and His Forces

    ((OOG: NP. It's a very common misconception I think, worthy of clarification. I'll submit that to David for one of his rules clarifications posts. :D ))
  15. KnightKlaw

    Posted to the Mages and Healers Guilds of New Acarthia

    Valdyr, As this last gather came to a close, a pantherghast formed from Alis' mark and attacked her. Katya and I quickly killed it, but this mark has now gone from simple annoyance to grave threat. We attempted to remove the mark through a magic ritual, but though the ritual was cast, it did...
  16. KnightKlaw

    Dossier: Pike and His Forces

    ((IMPORTANT OOG NOTE: Thorgrim, your death count DOES NOT STOP if you are the victim of create undead. Your example is incorrect. If you are slain (killing blowed, bled out, etc), your 5 minute count begins. If you are subjected to a create undead, you raise as a zombie, but your 5 minute count...
  17. KnightKlaw

    Loot sack!

    FWIW I certainly wasn't expecting anything from an IC perspective after NPCing saturday night, which is why I was a little confused at being tipped out after. I'd actually like to return that coin to you Mike. The introduction of loot sack has helped things, and while I appreciate the sentiment...
  18. KnightKlaw

    Lock Physreps

    I guess that's my question, then. What level requirement for OOG skill is acceptable? If diary locks are too easy, and these are too hard... is there a happy medium? I watched the video provided above on the lock in question and I was really surprised at how many times the person in the video...
  19. KnightKlaw

    Weapons Safety: Failures, and Frequent Problems

    You can also just "laminate" the tag using 2 strips of packing tape. Just apply tape to both sides and trim with a little overlap.
  20. KnightKlaw

    Lock Physreps

    It seems like the main question being addressed is if people think having Legerdemain should be enough for picking locks. While I'm not a rogue in game, I personally feel some level of OOC skill, and the appropriate tools, should be required for lock picking. I understand some people don't want...
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