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  1. Jack Y.

    Edit Requests

    Howdy! At present, there is a discrepancy between the wording of Scroll Mastery from the High Magic and the Inscription Crafting Ability descriptions. (page 81 and page 102).
  2. Jack Y.

    Resolved Oak of the Archmage, Spark, Magical Channeling, oh my

    Does Magical Channeling work in tandem with Oak of the Archmage, rendering the "Magic" element selectable as an Oak of the Archmage option? If yes, how does this impact the interaction of a Spark user with a 5th level Celestial spell using Magic-Flavored Oak of the Archmage to make weapon...
  3. Jack Y.

    PASS Presidents Proposal: Delay Eviscerating Blow's Removal Until Replacement is Passed

    Proposed by Matt Watkins, President, December 8, 2024 Seconded by Wisconsin and Virginia - December 8, 2024; New Hampshire - December 15, 2024; Gettysburg - December 19, 2024. Proposal: Delay implementation of Eviscerating Blow, if it passes, until a replacement is passed. Purpose: Presidents...
  4. Jack Y.

    PASS ARC Rules Proposal: Eviscerating Blow Removal

    Note: The timing of the implementation of this vote has been modified by a vote to delay, here: Presidents Proposal: Delay Eviscerating Blow's Removal Until Replacement is Passed Summary: Remove the skill Eviscerating Blow from the Alliance LARP rules. Full text changes: Alliance LARP...
  5. Jack Y.

    PASS GM Non-Binding Resolution: Direct Org to Craft Comprehensive Overhaul to Racial System

    Proposed by Albert Lamonda, Alliance General Manager, 04 November 2024 Seconded by New Hampshire and Northeast Pennsylvania, 04 November 2024 Summary: Direct committees to collaborate on a comprehensive overhaul of the Racial system for formal proposal at Symposium 2025. Vote: GM Non-Binding...
  6. Jack Y.

    PASS ATL Non-Binding Resolution: Documenting Change of Ownership

    Proposed by Atlanta, 16 October, 2024 Seconded by Virginia, 16 October, 2024 Summary: Streamline change of ownership or assumption of a new chapter in the Alliance system. Vote: ATL Non-Binding Resolution: Documenting Change of Ownership [PASS: 75%] The following chapters voted for this...
  7. Jack Y.

    Resolved Oak of the Archmage Signature Spell Effects

    Using the revised wording from the Spark vote since it's the most recent update to the text of Oak of the Archmage- The rules as written are clear about what effect can be used for Channeling and Spark, but is the intent of spell striking signature spells to allow any effect the signature...
  8. Jack Y.

    An Invitation Through the Mists, and a Notice from a Senior Researcher

    [Alt text for these can be found in this google doc: Locksmith Memo Unfancy] [Alt text for the scroll auction can be found here: Locksmith Memo 2: Scrauction] [OOG Note: The in character planning channel for player and plot postings can be found on the Alliance Regional East Discord Server...
  9. Jack Y.

    PASS ARC Rules Proposal: Spark

    Summary: Changes the "Spark" scholarly skill, to include changes in Spark function, the high magic ability Oak of the Archmage, and usability with objects acting as a source. Adds a new high magic ability, two new ritual effects, and two new Superior Equipments. Note: This vote constitutes a...
  10. Jack Y.

    FAIL ARC Rules Proposal: Spark

    Summary: Spark gets updated to an attack using a pool of ten packets with fixed 5 elemental qualifier damage and resettable via meditation. Full Text Changes Spark Scholarly Passive Prereq: Read Magic Allows a character to throw 10 packet attacks of “Elemental 5 <element>” using a Celestial...
  11. Jack Y.

    FAIL New 2.1 Rituals: Failed Vote Multi-Item Thread

    Transmute Coin Aspect: General Difficulty: 2 Catalyst Required: None May Be Extended: false Duration: Instantaneous Casting Time: 5 Ritual Target Type: Item [100 coins] Ritual Choice: Scroll Type: Manipulation NPC Only Ritual: False Role Play Only: False Logistics...
  12. Jack Y.

    FAIL New 2.1 Rituals: Failed Vote Multi-Item Thread

    Safe Return Aspect: Celestial Difficulty: 13 Catalyst Required: No May Be Extended: No Duration: 20 Logistics Periods Casting Time: 5 Ritual Target Type: Location, Spirit Ritual Choice: Scroll Type: Enchantment NPC Only Ritual: false Role Play Only: false This Ritual...
  13. Jack Y.

    FAIL New 2.1 Rituals: Failed Vote Multi-Item Thread

    Final Stand Aspect: Earth Difficulty: 9 Catalyst Required: None May Be Extended: No Duration: Times Ever Casting Time: 5 Ritual Target Type: Spirit Ritual Choice: None Scroll Type: Enchantment NPC Only Ritual: False Role Play Only: False This ritual allows the player...
  14. Jack Y.

    FAIL New 2.1 Rituals: Failed Vote Multi-Item Thread

    Fabricate Aspect: General Difficulty: 2 Catalyst Required: None May Be Extended: false Duration: Instantaneous Casting Time: 5 Ritual Target Type: Spirit Ritual Choice: Scroll Type: Manipulation NPC Only Ritual: false Role Play Only: false This Ritual allows the...
  15. Jack Y.

    FAIL New 2.1 Rituals: Failed Vote Multi-Item Thread

    Draconic Champion Aspect: General Difficulty: 20 Catalyst Required: No May Be Extended: No Duration: 1 hour Casting Time: 5 Ritual Target Type: Spirit Ritual Choice: Scroll Type: Manipulation NPC Only Ritual: true Role Play Only: false This Ritual temporarily grants...
  16. Jack Y.

    FAIL New 2.1 Rituals: Failed Vote Multi-Item Thread

    These rituals were part of New 2.1 Rituals and will not be moving forward as written. Each vote is summarized individually, with their vote breakdowns included and a percentage of Nay votes. New 2.1 Rituals With Failed Votes: Draconic Champion [General] Fabricate [General] Final Stand [Earth]...
  17. Jack Y.

    PASS New 2.1 Added Rituals and Changes

    New 2.1 Rituals Round 3: The summaries for these votes, and their vote breakdown, will be included for each vote as listed below. Flexible Combined Strike [General] Mystical Malleability [General] Reshape Ritual Magic [General] Safe Return [Celestial] Flexible Combined Strike Summary: Add...
  18. Jack Y.

    PASS New 2.1 Added Rituals and Changes

    Rituals in Bulk Vote Batch 2: Bloodthirst [Earth/Necromancy] Critical Combined Strike [General] Defensive Buffer [General] Duplicating Evocation [Celestial] Elemental Embodiment [Celestial] Encryption/Decryption [General] Healing Grace/Horrific Recovery [Earth/Necromancy] Improved Flexible...
  19. Jack Y.

    PASS New 2.1 Added Rituals and Changes

    Rituals in Bulk Vote Batch 1: Amplified Circle [General] Empowered Meditation [Celestial] Ghoulish Grimoire [Necromancy] Greater Metamorphosis [General] Portable Circle of Power [General] Portal of Summoning [Celestial] Spirit Loop [General] Spirit Temper [General] Steal Strength [Necromancy]...
  20. Jack Y.

    PASS New 2.1 Added Rituals and Changes

    New 2.1 Rituals and Changes The rituals in this thread will break down what is being added and changed to go live on July 01, 2024. How this is organized: There were 3 "batches" of rituals that all launched and closed on the same day, with a short discussion period beforehand. In the first...
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