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    ARB: Alliance Rulebook Beta Feedback

    So far it looks good :). A couple of things I noticed about bows. "Bows are made of a curved phys rep, padded like a regular weapon. No string is attached. It is considered a Two Handed Weapon for attacking purposes; in other words, both hands and both arms must be free to utilize a bow. The...
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    Big West 2019 Donation Drive and Fundraiser

    Just to clarify, are the gobbies all for Seattle, or split between the participating chapters?
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    [.11] Weapon/Armor Duration (split from Packet Color Thread)

    I personally have been unable to play because of a shatter. Back when I used a 2-handed silver sword, since most people don't have spares of those even in their cabins. I seem to recall that I was out of that fight and had to spend hours asking everyone to look through their stuff for one that...
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    [.11] Remove required packet colors?

    Agreed. Removing packet color seems like it cleans up the rules in this issue. Arrow, Spells, and Gasses(and I am assuming Traps) all work differently with regards to repping them, and none of them work the same way as other weapons (ie, you can reuse reps with different tags and the tags don't...
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    [.11] Seattle | November 9-11 | Thoughts and musings

    On that note, does Herbal Lore still need to be a thing? Neither Blacksmithng or Trap Making have prerequisites. I know Create Potion/Scroll do, but those are that you have a level of spell so that you can make something.
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    [.11] Remove required packet colors?

    Arrows and spells used to be the same color, but arrows had to have string or ribbon on them. In practice, this turned to having the ribbon or string wrapped around the stem of the packet instead of trailing behind as intended. In the last rules change, ribbons were removed, and arrows were made...
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    2.0 rules for games going forward?

    Please no. I feel like we should maximize the number of playtests.
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    [.11] Weapon/Armor Duration (split from Packet Color Thread)

    But arrows are the only tracked weapon tag. Swords don't degrade. Is it really realistic to say that shot arrows break 100% of the time? This has also lead to a bunch of rituals that can't be used by bows. Look at it this way. If we were already in a state that arrows weren't tagged and were...
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    [.11] Weapon/Armor Duration (split from Packet Color Thread)

    Then we could fold trap-making into blacksmithing and alchemy. That would actually make more sense to me as it makes one production skill for each base class. Fighters: Smithing/ (Trap Globes although in this case they should probably be called bombs or something similar) Rogues: Alchemy/Traps...
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    [.11] Weapon/Armor Duration (split from Packet Color Thread)

    Although in line with the rest of the changes. I would like it to be something that lasted for 5 days. For instance, you could get an unlimited quiver of +1 arrows for some amount of production.
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    [.11] Weapon/Armor Duration (split from Packet Color Thread)

    Because bows are much more in line with other weapons than they are with spells or consumables. Which makes the silver arrow thing another weird holdover. Sure in real life you have to track arrow usage, but weapons/armor/shields degrade as well, and no one wants degrading armor to come back. I...
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    [.11] Weapon/Armor Duration (split from Packet Color Thread)

    It lets you hold unlimited arrows. You still need tags for them and have to track them.
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    [.11] Remove required packet colors?

    The fact that you have to look at your hand to tell if you are casting a spell or shooting a bow seems awkward. On that note, is there a way that we can fix having to count arrows? It seems like something that has passed it's time. Heck, I can't even remember the last video game I played where...
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    [.11] Remove required packet colors?

    It is soooo bad. On another note. As a colorblind (blue/purple) person who uses a bow, I have to regularly ask people what color a packet is. It would also, I think, be much easier for monster camps to not have to collect separate piles of packets. Also I think trap globes got added in as orange...
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    [.11] Seattle | November 9-11 | Thoughts and musings

    I think that I may have derailed this thread a bit, so I am going to stop talking about traps. (although we could move it to it's own topic) On another note, did anyone go for the x10 crit attack/back attack build? How was it?
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    [.11] Seattle | November 9-11 | Thoughts and musings

    What does a trap disarming build look like? Don't they just need 1 level of Create Trap? And that is my point. The ability to avoid traps is a 3-6 pt skill and a lot of out of game ability. This isn't pocket healers. This is giving everyone reading.
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    [.11] Seattle | November 9-11 | Thoughts and musings

    Also, at least for me, getting blown up by a trap is NOT fun. Especially when it can be someone else setting it off by accident. In addition to losing a bunch of stuff, it can take you out of the mod/fight. Oh your Weapon/armor/arrows weren't rendered? Guess you don't get to play the game until...
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    [.11] Seattle | November 9-11 | Thoughts and musings

    "Surprising Strike ..... it allows someone whose Out Of Game fighting skills are not great to land some basic hits on an opponent for an XP cost." I understand where you are coming from on the stick-fighting, but stick fighting is a huge part of the game, as well as very build intensive. To me...
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    [.11] Seattle | November 9-11 | Thoughts and musings

    I think this is a big part of the problem with traps. The whole room explodes, and we only care because all of our stuff got blown up, not because it could kill us. I am pretty sure that I am the reason that we are talking about this. We saw a trap, and since no one could disarm it, and I had...
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    [.11] Alternative Life Idea

    Let's consider the following scenarios assuming that all of the characters are say APL 20, just making weird character builds or spell choices: 1) None of the earth casters decided to prepare a life spell. 2) None of the celestial casters decided to prepare a prison spell. 3) None of the...
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