Currently as it is written, the Disease effect has very strong effects against low level players.  It almost garuntees a resurrection when cast if the target is knocked into bleedout.
I personally love that Necromancy is getting a big power boost, but I don't like how this effects new players so strongly. I'd suggest to counter this that the first aid skill work to stabilize any player in bleed out even under the effects of Disease. This would breath life into a totally unused skill while also giving low level players an acceptable but incomplete answer to a 4th level spell they could easily encounter before they have answers to it.
				
			I personally love that Necromancy is getting a big power boost, but I don't like how this effects new players so strongly. I'd suggest to counter this that the first aid skill work to stabilize any player in bleed out even under the effects of Disease. This would breath life into a totally unused skill while also giving low level players an acceptable but incomplete answer to a 4th level spell they could easily encounter before they have answers to it.
			
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		 It is supposed to be a scary effect - and with this (and some other changes in 2.0) we expect crafters to get a boost as a side effect. Right now, many chapters just rely on zillions of Purify per-day Magic Items to get around anything like this.
 It is supposed to be a scary effect - and with this (and some other changes in 2.0) we expect crafters to get a boost as a side effect. Right now, many chapters just rely on zillions of Purify per-day Magic Items to get around anything like this. 
 
		 
 
		
