Muir
Fighter
Okay, I see your justification, but I also see no rules support for the assumption. That is not how Shatter or Destroy work now, and it is directly opposed to the stated design goals of the armor rework. We are increasing the armor limits, as well as the possible phys reps, because it has been decided that players wearing cool armor reps is good for the game and should be encouraged. This ruling is explicitly and wholly in contravention of that stated design goal.
Current Shatter Rules:
Current Destroy Rules:
Current Render Indestructible Scroll Text:
Current Shatter Rules:
ARB page 123 said:This spell will destroy any weapon, shield or any object up to the size of a shield, rendering it useless. It cannot be used to create a shield-sized hole in an object larger than a shield. The phys rep will not become unrecognizable, only unusable. This spell can target a suit of armor and will destroy the armor completely if the suit’s maximum value is 20 points or less. The armor cannot be refit and is ruined forever. Should the armor have a maximum value of greater than 20 points, it will be unaffected by the Shatter (and the owner should call “No Effect”). The spell will not work on a permanent magic item or a magically protected item such as a Wizard Locked door. Shattering a trapped item will set off and destroy the trap if the trap was set. The target item must be named, and only the target item will be Shattered. Items that are contained within or attached will not be affected. If there are two or more items that fit the description of the incant, then a hand-held item will be affected before one simply carried on one’s person; thus if a caster says “I summon a force to shatter your weapon” then the sword that is being carried will be shattered rather than the dagger strapped to the back. If the item that is being carried is protected against the Shatter (such as by being strengthened or by being a magic weapon), then the spell is used up and will not affect another similar item in the possession of the target. A shield is not considered a “weapon” for the purpose of Shatter.
Current Destroy Rules:
ARB page 123 said:This spell will utterly destroy any object up to the size of a normal door, rendering it useless. It cannot be used to create a door-sized hole in an object larger than a door. Once destroyed, the phys rep will become unusable but not unrecognizable. A Destroy cast at a door will not totally destroy the door, but will damage it enough to allow passage through the door’s frame. This spell can target a suit of armor and will destroy the armor completely. The armor cannot be refit and is ruined forever. The spell Shield will be unaffected. The spell will not work on a permanent magic item or a magically protected item such as a Wizard Locked door. Destroying a trapped item will set off and destroy the trap as well. The target item must be named, and only the target item will be Destroyed. Items that are contained within or attached will not be affected. If there are two or more items that fit the description of the incant, then a hand-held item will be affected before one simply carried on one’s person; thus if a caster says “I summon a force to destroy your weapon” then the sword that is being carried will be destroyed rather than the dagger strapped to the back. If the item that is being carried is protected against the Destroy (such as by being strengthened or by being a magic weapon), then the spell is used up and will not affect another similar item in the possession of the target. A shield is not considered a “weapon” for the purpose of Destroy.
Current Render Indestructible Scroll Text:
Alliance Ritual Database said:Render Indestructible
Aspect: General Difficulty: 2 Catalyst Required: No
NPC Only Ritual: No Role Play Only: No Scroll Type: Physical
Casting Time: 5 Minutes Duration: One Year May Be Extended: No
The ritual caster must spend 5 minutes in the casting of this ritual. This is a General Aspect ritual and will always be the same as the aspect of the ritual caster. This Ritual may not be extended. The duration of this Ritual is 1 year.
The target of this ritual is limited to an item no larger than 10’ by 10’ by 1’.
This ritual prevents an item from being affected by normal destructive means, such as Shatter and Destroy spells or normal physical damage. An item that receives a Render Indestructible ritual will look as it did before the ritual was cast. If a Render Indestructible is cast upon a book, nothing can be written in it. All entries in the book are considered permanent and indelible. If this ritual is performed on a flexible item like a book or a doll, the item cannot be torn or broken.
Out of Game:
If cast on a suit of armor it will cause that armor to be unable to be Shattered or Destroyed, but the armor’s protection may still be reduced to 0 as normal.
Required Components: 3 This ritual requires 3 reagents as listed on the scroll.
Spellcrafting: This ritual may be spellcrafted. In order to spellcraft this ritual you must report to logistics and bring the appropriate number of reagents from among those listed on this scroll. Spellcrafting is a High Magic ability and the number of Spellcrafted Rituals you can memorize is determined by how many points you allocate to this from your available High Magic points. You must use any spellcrafted rituals you have memorized before the end of the event or they immediately expire (you cannot save tags between events). The time of casting must be written on the spell crafting ticket you received at logistics.
The specific information for this ritual is the following:
Levels of formals required to spellcraft this ritual: 1
Cost of spellcrafting ritual in any reagents listed on the scroll: 1 Reagent
Duration of spellcrafted ritual: 5 days
May ritual be cast at higher level for greater effect? No
Valid target: Physical
I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE RENDER INDESTRUCTIBLE RITUAL.