2.1 Rules Update Beta release


Alliance General Manager
Alliance Rules
Atlanta Staff
Good day Alliance!

The following packet represents stage 2 of the follow up to the initial 2.0 rules system for Alliance. This packet contains the updated systems we want to utilize to gather feedback over the following 4-5 months as we close in on approving the ruleset for standard use. This continues our work towards the goal of expanding skill selection and accessibility or doing more “per day”. The CTO also has been hard at work with their team to bring the functionality of the CMA in line with supporting a live game beta release (which I will let him speak more to below, as we are all very excited about this update, and I would hate to miss something awesome!!).

Below is a list of some of the changes that ARC has put work into since the Alpha packet release. Many of these were inspired, at least in part, by feedback from the Alpha survey. This is merely the highlights and not, by any means, an exhaustive list.

  • Modified Biata racial disadvantage
  • Replaced dryad herbal lore benefit with alchemy, removed restriction on higher point armor from dryads
  • Replaced craftsman benefit with educated for Sylvanborn
  • Updated game abilities list
  • Changed meditate text to include signature spell info as well as no effect changes
  • Various skill prereq, name, & cost changes
  • Modified Reduced Secondary School cost concept to better adhere to the existing cross class tax rate
  • Reworked how base production works with crafting skills work
  • Changed workshop bonus
  • Added and changed pricing on several adventuring equipment items
  • Removed melee requirement from daily rogue skills
  • Removed body effect restriction from united blow when used with ranged weapons
  • Added “base” abilities to each crafting skill
  • Removed unlimited mettle use from indomitable will
  • Updated defensive skill descriptions to work with new delivery/qualifier system
  • Removed Merchant turn in limit to stay in line with existing skill
  • Updated Two weapon to allow for limited use of long weapons
  • Reworked deliveries & qualifiers
  • Removed carriers to allow for now weapon based damage delivered effects
  • Altered call order to <Qualifier> <Number> <Effect> to allow for consistency across the game
  • Made changes to effects to integrate with the qualifier/delivery changes
  • Added new effects, changed spell level and/or description of some existing effects
  • Added clarifications on how channeling and magic items integrate with qualifier & delivery update
  • Reworked and expanded section on how to use adventuring equipment items
  • Updated, added, reworked, re-costed various crafting abilities
  • Reverted Talismans to scrolls
  • Reworked alpha ritual system
  • Rewrote high magic and ritual casting sections of ARB to integrate updated ritual system
  • Added several outstanding ritual changes
  • Added additional Superior Equipment options
During this period, we expect the feedback currently to go directly to your chapters, and/or be directed to the Beta Rules or CMA section on the forum as appropriate.

There are also some important additional items to note!

1. A chapter may allow for any modifications to characters as necessary to test during this time frame, however as the alternative rules are not fully approved for standard play at this time, any items crafted, ritually created, made through other means, or gained during a time which is utilizing the playtest rules **must** be marked as a playtest item, and cannot be brought back into a standard 2.0 game. Should the item exist still at the point when 2.1 is approved fully as a standardized ruleset, these tags will just need to be approved to be brought back into play by the issuing chapter.

2. A chapter should decide and announce before utilizing the beta packet in a live scenario (game, day, or mod) whether or not to count deaths within the CMA, as the beta packet is not our standard ruleset it can create scenarios wherein new rules are misunderstood/misused/or create an unknown consequence. This does not modify the adjudication policies already present - if deaths will be tracked, and rules were not followed correctly the chapter may still adjudicate the death where appropriate.

Once again, thank you for your continued support and participation within our network, and here is looking forward to each and every new story these continued updates help to create!

Tony – on behalf of Alliance Larp


  • 2.1_Beta_Packet - May updates.pdf
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Alliance General Manager
Alliance Rules
Atlanta Staff
Beta Update is live as of tonight! Forums should be live shortly!


Chief Technology Officer
CMA 2.1-Beta Release Notes

Hey all! With the release of the 2.1-beta packet, we're also releasing the 2.1-Beta version of the CMA (https://beta.alliancelarp.com). This version is in Freeplay mode, but we did import data from the live CMA to give people a starting point. Please try your live username and password to log in; there may be a couple weeks of drift, so newly registered players may need to register here as well.

I want to thank the Tech Committee for all the hard work on this; as well, I'd like to call out Justin (ARC) and Matt (President) for the sheer number of questions I asked them during the development of this. Y'all are amazing.


- New High Magic Memorization system to allow players with at least one rank of High Magic to optionally pre-register their abilities (or some of them) when signing up for an event.
- New Crafting Memorization system to allow players with at least one rank of a crafting skill to optionally pre-register their abilities (or some of them) when signing up for an event.
- Crafting/High magic memorizations are an optional feature and are not required to pre-register for an event. Characters can register these abilities in full or in-part, with all remaining points being available to select at logistics/memorization.
- Rituals have been overhauled to prepare for the CMA being able to generate ritual scrolls. As part of that overhaul, it is now possible to print/export an entire searchable 2.1 ritual book ( https://beta.alliancelarp.com/rituals/arcane_armor/export ) for any chapters or individuals that would like to have that as a resource.

- Racial abilities have changed for some races, primarily affecting Biata and Sylvanborn. To become valid, many Sylvanborn characters will need to have their Total XP level adjusted via the "Edit XP" button in the manage character section of your character sheet. Please reference the beta packet for details.

- New 2.1 skills added.
- Skills renamed per 2.1 beta, with changed effects.
- Skill costs changed.
- Crafting abilities added.
- High Magic abilities have changed.
- Herbal Lore has been removed.

- Some spells changed level or effect. Please check that your spell memorizations are valid when pre-registering for a 2.1 playtest.

- Ritual costs, text, and names may have changed.

- New questions have been added for crafting abilities and high magic memorizations. Only characters with the appropriate skills will be asked, and their selections will pre-print on the battle board.
- When registering for a playtest event, please make sure you have registered in BOTH the live CMA (db.alliancelarp.com) and the beta CMA. Registering in the live CMA is the only way to record your XP gained; we want to make sure everyone is getting the appropriate credit.
- When registering for a playtest event, manually edit your Beta character XP to match your live character's xp (or lower). Please note that the 'edit xp' functionality edits base XP (before blankets/event credit is applied) - it may be easiest to create a new character. If you'd like to edit your current one, in many cases 'base xp' is 25; adding or deducting from that number will affect your character accordingly.

Known issues:
- The "Enhanced Quiver" ritual is slated for replacement, but currently shows its 2.0 text.
- CMA-based Ritual scroll generation is temporarily disabled until data entry is completed.

Future enhancements:
- We plan to add the ability to select multiple ranks of crafting abilities and high magic at once.


Alliance Rules
Gettysburg Staff
Questions & Feedback for both the 2.1 Beta Packet and the 2.1 Beta CMA can be posted here:


Alliance General Manager
Alliance Rules
Atlanta Staff
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Alliance Rules
Gettysburg Staff
The 2.1 Beta Playtest Survey is available here: https://forms.gle/65bMuvJUvdTc3foA6

It is significantly shorter than the Alpha Survey and much more freeform.

Please feel free to provide feedback after any and all playtest events you attend!