Alavatar said:
I have never looked closely at a Warder Glyph scroll... I know that a Warder Glyph cannot be used to heal. But, can it grant the Gift of Life to a dead person? Or is Life technically healing?
I'm pretty sure Life isn't a standard effect possible with a Warder Glyph, so that would pretty well nullify the question, but that being said, the general idea is "you cannot directly benefit from passing through a warder glyph". It may be different in extremely limited situations (i.e. modules, or as some critical extension of a plotline), but typically a warder glyph should either cause badness or be nullified.
So, the scroll has a list of effects it can have? It is not like Expanded Enchant where you cast the spell into it?
Correct.
Can a portal have more then one Warder Glyph on it?
Yes.
If yes, do they both have to have the same pass phrase?
No, they can have separate phrases. Generally speaking, you should pass through the portal within 5 seconds of verbalizing the phrase, so you could have five "phrases" that make up a single sentence and pass-through without worry.
If yes to the first question, how do you determine the order of effect application?
Simultaneous if they're both on the same portal, rather than a "layered portal", like three really close portcullises (always thought that should be "portculli", but spellcheck says 'No'). They are three effects that occur at the same time.
This next part I'm a bit fuzzy on, (scroll not on hand, so I'm working off of how I remember it working) so take it with a grain of salt:
Each effect must be taken or nullified separately, even though they occur simultaneously. Even though they all occur at once, you get to pick which effects you want to nullify with which applicable defense.
I.E. - You walk through a doorway with Death, Sleep, 50 Elemental Flame, 20 Elemental Chaos, and 20 Vengeance glyphs on it. You could Spell Shield the Death, Resist the Sleep, Bane the Flame, and soak the 20 Vengeance. You could Spell Shield the Sleep, ignore the Death (because you're in your golem body, right?), ignore the Chaos, Bane the Flame, and soak the Vengeance.
Dumb defenses that could go off must go off, then everything else gets applied as the player chooses.