Let me know and forgive me if I'm just missing something in the packet - it's entirely possible that I am, but consider the following:
Have the Formal Levels above the Ritual Difficulty required for assorted Ritual Manipulations been altered since 1.3? The new packet doesn't say, and I ask because if you must spend High Magic to even cast rituals now, using any manipulations at all is extremely inefficient and not worthwhile.
For example: I want to cast a ritual that is Difficulty 6 and I want to prepare a Terminate Casting manipulation that requires 20 Formal Magic levels above the Difficulty. Doing so would require me to spend 27 High Magic (54 build's worth) in order to do so. With that same High Magic, I could have bought 13 Cloaks, for example. Is a ritual casting with a Terminate Casting worth trading for 13 Cloaks (or any other combination of abilities worth 27 High Magic)?
Related question: What do y'all think of having to purchase Formal Magic from your High Magic pool to cast rituals? What is the justification for this change?
As someone that loves to cast rituals, thinks rituals are a great way to add flavor to a game, and wants to encourage more players to get involved in the ritual system rather than just leaving to a handful of more experienced casters in their chapter, I'll personally say that I'm not a huge fan.
With this in place, more people will actively avoid casting rituals because it directly takes away their ability to use other High Magic, which I think is something that will easily become a detriment to people/plot that need rituals cast. If rituals must be cast for whatever reason, then it becomes the detriment of the caster, and I find it very weird that casters' High Magic should be "mechanically punished" for doing something that is required of them. It especially impacts lower level casters, since if they only have a handful of precious High Magic points, having to spend them on Formal Magic to cast a ritual is even more taxing.
Others' thoughts? Maybe I'm missing the benefit here.
Have the Formal Levels above the Ritual Difficulty required for assorted Ritual Manipulations been altered since 1.3? The new packet doesn't say, and I ask because if you must spend High Magic to even cast rituals now, using any manipulations at all is extremely inefficient and not worthwhile.
For example: I want to cast a ritual that is Difficulty 6 and I want to prepare a Terminate Casting manipulation that requires 20 Formal Magic levels above the Difficulty. Doing so would require me to spend 27 High Magic (54 build's worth) in order to do so. With that same High Magic, I could have bought 13 Cloaks, for example. Is a ritual casting with a Terminate Casting worth trading for 13 Cloaks (or any other combination of abilities worth 27 High Magic)?
Related question: What do y'all think of having to purchase Formal Magic from your High Magic pool to cast rituals? What is the justification for this change?
As someone that loves to cast rituals, thinks rituals are a great way to add flavor to a game, and wants to encourage more players to get involved in the ritual system rather than just leaving to a handful of more experienced casters in their chapter, I'll personally say that I'm not a huge fan.
With this in place, more people will actively avoid casting rituals because it directly takes away their ability to use other High Magic, which I think is something that will easily become a detriment to people/plot that need rituals cast. If rituals must be cast for whatever reason, then it becomes the detriment of the caster, and I find it very weird that casters' High Magic should be "mechanically punished" for doing something that is required of them. It especially impacts lower level casters, since if they only have a handful of precious High Magic points, having to spend them on Formal Magic to cast a ritual is even more taxing.
Others' thoughts? Maybe I'm missing the benefit here.
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