Greetings...
3 rules questions today. Wheeeeee!
#1 is easy. I don't have my rulebook around me -- what are the exact requirements to be able to throw gas globes in 9th edition? Still Alchemy x 3?
#2 is tougher. On the national board a couple weeks ago there was a bit of a discussion about various blade spells/ritual effects/profs/etc. and how they stack and can be combined. The spirit of the 9th edition weapon carrier ideas is that you can call any carrier of the various types that you can produce. However, this is interpreted different ways.
Let's say you have a 1st level fighter with just 1 handed edged and a longsword with a +1 DA.
One chapter rules marshal posted that their chapter assumed that they could swing either 2 Normal or 3 Magic, but not 3 Normal as if you didn't use the "magic" carrier you were essentially "turning off" the entire DA by choice.
A different chapter's rules marshal posted that their chapter assumed that you could use either carrier with either damage call -- thus you could call 3 Normal if you wanted, since you were just letting the "Normal" carrier override the "Magic" carrier.
Which ruling does Seattle go by?
#3. Toughest one. I believe Damage Aura can be spellcrafted. Does a spellcrafted DA require the blade physrep to be white? If so, does this mean that if I fire off the spellcraft in the middle of battle I should call a hold to apply white tape to the physrep, or should I just do it "as soon as is convenient"? Does the weapon physrep need to be safety checked after I alter it by adding or removing white tape?
Thanks
-Bryan
3 rules questions today. Wheeeeee!
#1 is easy. I don't have my rulebook around me -- what are the exact requirements to be able to throw gas globes in 9th edition? Still Alchemy x 3?
#2 is tougher. On the national board a couple weeks ago there was a bit of a discussion about various blade spells/ritual effects/profs/etc. and how they stack and can be combined. The spirit of the 9th edition weapon carrier ideas is that you can call any carrier of the various types that you can produce. However, this is interpreted different ways.
Let's say you have a 1st level fighter with just 1 handed edged and a longsword with a +1 DA.
One chapter rules marshal posted that their chapter assumed that they could swing either 2 Normal or 3 Magic, but not 3 Normal as if you didn't use the "magic" carrier you were essentially "turning off" the entire DA by choice.
A different chapter's rules marshal posted that their chapter assumed that you could use either carrier with either damage call -- thus you could call 3 Normal if you wanted, since you were just letting the "Normal" carrier override the "Magic" carrier.
Which ruling does Seattle go by?
#3. Toughest one. I believe Damage Aura can be spellcrafted. Does a spellcrafted DA require the blade physrep to be white? If so, does this mean that if I fire off the spellcraft in the middle of battle I should call a hold to apply white tape to the physrep, or should I just do it "as soon as is convenient"? Does the weapon physrep need to be safety checked after I alter it by adding or removing white tape?
Thanks
-Bryan